Kahuna Burger
First Post
Today I come to praise the Metagamer. Not the guy with the monster manual memorized who just happens to try his cold iron arrow first thing against the demon, or the one who decides to stay awake on Bob's character's watch because he saw that the DM and Bob had a flurry of notes... but the player who aknowledges that there is group of people who came to have fun and makes accomadations to their enjoyment as players and as a GM.
I praise the metagaming that says "Bob really wants to play a half orc, so I'm gonna figure out a way for my elven ranger to be OK with it." (and the metagaming that makes Bob say "I'd really like to play a half orc, can we work out a way to make this cool?")
I praise the metagaming player who says "I'll pick up this plot hook instead of nitpicking it to death because the DM says he's worked up something for tonight and I apriciate his work" and the metagaming DM who doesn't throw in an evil 'plothook' and mock the players for taking such an obviously bad deal without testing the veracity of the employer.
I praise the party that accepts John's new character as smoothly as possible and I praise John for making an effort towards that smoothness as well.
I praise the player who says "Jim, your kender-rogue type is making me a little buggy as a player, not just my wizard," instead of "Ohh, THAT looks like a good place for the cloudkill..."
I praise Jim for saying "Well, what part is making you buggy?" instead of "I'm just playing my character, and your character doesn't know most of the stuff I do so you can't talk to me about it!"
Not everyone wants to play a cooperative game where the party works together and gets things done. But for those of us who do, some consideration of the metagame can make game night a lot more fun. So here's a pat on the back for everyone who thinks about the players as well as the character and the metagame as well as the game.
This message was brought to you by the number 5 and the letter I'm gonna kill that guy next time he says "I'm just playing my character."
I praise the metagaming that says "Bob really wants to play a half orc, so I'm gonna figure out a way for my elven ranger to be OK with it." (and the metagaming that makes Bob say "I'd really like to play a half orc, can we work out a way to make this cool?")
I praise the metagaming player who says "I'll pick up this plot hook instead of nitpicking it to death because the DM says he's worked up something for tonight and I apriciate his work" and the metagaming DM who doesn't throw in an evil 'plothook' and mock the players for taking such an obviously bad deal without testing the veracity of the employer.
I praise the party that accepts John's new character as smoothly as possible and I praise John for making an effort towards that smoothness as well.
I praise the player who says "Jim, your kender-rogue type is making me a little buggy as a player, not just my wizard," instead of "Ohh, THAT looks like a good place for the cloudkill..."
I praise Jim for saying "Well, what part is making you buggy?" instead of "I'm just playing my character, and your character doesn't know most of the stuff I do so you can't talk to me about it!"
Not everyone wants to play a cooperative game where the party works together and gets things done. But for those of us who do, some consideration of the metagame can make game night a lot more fun. So here's a pat on the back for everyone who thinks about the players as well as the character and the metagame as well as the game.
This message was brought to you by the number 5 and the letter I'm gonna kill that guy next time he says "I'm just playing my character."