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In praise of the Healer Theme
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<blockquote data-quote="Crazy Jerome" data-source="post: 5930824" data-attributes="member: 54877"><p>I disagree with your conclusion here, and I think you skipped a step in the logic of the thing.</p><p> </p><p>If you've got something like BECMI/RC, and most of the customers find it necessary to ban the wizard (or any other single class you care to use as an example), then that is a problem. In those rules, excluding the wizard is excluding a huge chunk of the whole game. If lots of people feel compelled to do this, yeah, problem.</p><p> </p><p>In a modular system, this should not hold. There should be all kinds of things available that most people won't use, but the minority which do use it finds it very useful. Let's say that you have a theme that heavily pushes the character into a steampunk or urban fantasy style. Assume it works well enough. There is nothing wrong with it--most people just don't care about it. </p><p> </p><p>In the "Core," there will inevitably be things that some people don't care for--if only because they will be in the core to support certain playstyles or other modules. Turning these elements "off" is like the DM deciding not to use a particular monster in the MM--it's hardly "house rules" to opt out of using an option. Calling such decisions "house rules" is obscuring a useful distinction.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5930824, member: 54877"] I disagree with your conclusion here, and I think you skipped a step in the logic of the thing. If you've got something like BECMI/RC, and most of the customers find it necessary to ban the wizard (or any other single class you care to use as an example), then that is a problem. In those rules, excluding the wizard is excluding a huge chunk of the whole game. If lots of people feel compelled to do this, yeah, problem. In a modular system, this should not hold. There should be all kinds of things available that most people won't use, but the minority which do use it finds it very useful. Let's say that you have a theme that heavily pushes the character into a steampunk or urban fantasy style. Assume it works well enough. There is nothing wrong with it--most people just don't care about it. In the "Core," there will inevitably be things that some people don't care for--if only because they will be in the core to support certain playstyles or other modules. Turning these elements "off" is like the DM deciding not to use a particular monster in the MM--it's hardly "house rules" to opt out of using an option. Calling such decisions "house rules" is obscuring a useful distinction. [/QUOTE]
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In praise of the Healer Theme
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