Kunimatyu
First Post
One of my favorite elements of the 5e playtest so far has been the Healer theme on the Pelor cleric.
Healers can make potions, healing kits, and antitoxin at half price, which is nice. However, after levelling they gain the ability to brew maximized cure potions and they can maximize Hit Dice healing if they tend to the PCs.
The gold cost attached to healing isn't trivial, but the ability to hand out maximized cure potions to the party makes this theme a viable replacement for a cleric, even for in-combat healing. I can easily see a Ranger Healer gathering herbs and making cure potions to keep the party on their feet.
I like this theme so much I'm tempted to give it to one party member for free, just so I don't have to design adventures with priests and religious orders specifically in mind. This will also allow for easier emulation of Sword and Sorcery pulp adventures or for worlds where divine magic isn't really a thing.
Healers can make potions, healing kits, and antitoxin at half price, which is nice. However, after levelling they gain the ability to brew maximized cure potions and they can maximize Hit Dice healing if they tend to the PCs.
The gold cost attached to healing isn't trivial, but the ability to hand out maximized cure potions to the party makes this theme a viable replacement for a cleric, even for in-combat healing. I can easily see a Ranger Healer gathering herbs and making cure potions to keep the party on their feet.
I like this theme so much I'm tempted to give it to one party member for free, just so I don't have to design adventures with priests and religious orders specifically in mind. This will also allow for easier emulation of Sword and Sorcery pulp adventures or for worlds where divine magic isn't really a thing.