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*Pathfinder & Starfinder
In praise of the Healer Theme
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<blockquote data-quote="Greg K" data-source="post: 5930886" data-attributes="member: 5038"><p>Your use of capricious and Capt Control sound like someone believes that whatever concept a player can dream up must be accommodated if the rules allow for it. That sounds like player entitlement or rules lawyer.</p><p> One of the goals of Next has been stated to be moving power back to the DM and setting design has been, traditionally, one of the things falling under the description of the DM. Part of setting design is deciding what exists and does not exist in the setting including which options are or not allowed (this was even true 3e which explicitly stated in the DMG that the DM determined how the game was played and which options were in use) and many DMs choose to do design the setting and then find players or present it to the group as what they will run (especially, for a group that loves immersionist and exploration). For organizations (religious, magical, cultural, etc.), this may mean placing certain requirements or limitations on starting feat, skill or spell choices Upon receiving the invitation, it is then the player's decision to decide if they can abide by the limits. If they can, they participate. If not, they don't. No yanking the book out of the player's hands is required.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5930886, member: 5038"] Your use of capricious and Capt Control sound like someone believes that whatever concept a player can dream up must be accommodated if the rules allow for it. That sounds like player entitlement or rules lawyer. One of the goals of Next has been stated to be moving power back to the DM and setting design has been, traditionally, one of the things falling under the description of the DM. Part of setting design is deciding what exists and does not exist in the setting including which options are or not allowed (this was even true 3e which explicitly stated in the DMG that the DM determined how the game was played and which options were in use) and many DMs choose to do design the setting and then find players or present it to the group as what they will run (especially, for a group that loves immersionist and exploration). For organizations (religious, magical, cultural, etc.), this may mean placing certain requirements or limitations on starting feat, skill or spell choices Upon receiving the invitation, it is then the player's decision to decide if they can abide by the limits. If they can, they participate. If not, they don't. No yanking the book out of the player's hands is required. [/QUOTE]
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In praise of the Healer Theme
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