Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
In praise of the Healer Theme
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greg K" data-source="post: 5930996" data-attributes="member: 5038"><p>"Mearls: In general, <strong>we’re pushing more power into the DM’s hands to run the sort of campaign that he or she prefers</strong>"</p><p></p><p>Note it states power in the DM's hand to run the campaign that they prefer. It is not power to the group</p><p></p><p></p><p></p><p></p><p></p><p>From the Dungeon Master's Guide AD&D 1e (Ernest Gary Gygax, 1979) </p><p></p><p>What follows herein is strictly for the eyes of you, the campaign referee. <strong>As the creator and ultimate authority in your respective game</strong>, this work is written as one Dungeon Master equal to another. " (from the preface. (emphasis mine)</p><p></p><p>Afterword</p><p> <strong>BE CERTAIN THE GAME IS MASTERED BY YOU AND NOT BY YOUR PLAYERS</strong>. WITHIN THE BROAD PARAMETERS GIVEN IN THE ADVANCED DUNGEONS 8 DRAGONS VOLUMES, <strong>YOU ARE CREATOR AND FINAL ARBITER</strong>. </p><p></p><p> When you build your campaign you will tailor it to suit your personal tastes</p><p>[/B]</p><p>(Emphasis mine)</p><p></p><p></p><p>AD&D 2e</p><p>"What Does the DM Do?: The Dungeon Master has many hats to wear in the course of a game session. The DM is the rules moderator, the narrator, a player of many different characters, and the <strong>primary creator of the game’s world, the campaign,</strong> and the adventure."</p><p></p><p></p><p>"<strong>The DM's "active hand" extends even to the rules. Many decisions about your campaign can be made by only one person: you.</strong> Tailor your campaign to fit your own style and the style of your players."</p><p></p><p>AD&D 3e</p><p></p><p> "Let's start with the biggest secret of all: the key to Dungeon Mastering. (Don't tell anybody, okay) <strong>The secret is your're in charge" </strong> (3e DMG/ p.6) and <strong>"You decide how the rules work, which rules to use, and how strictly to adhere to them.</strong> That kind of in charge" (3e DMG/ p.6).</p><p></p><p>- "<strong>Good players will alway recognize that you have ultimate authority over the game mechanics, even superceding somethng in a rule book</strong>" (3e DMG/ p.9)</p><p></p><p></p><p>Every one of those edition states (1e-3e) the DM is in charge of designing the campaign and altering the written rules to their preference not the players. If players have an issue with that or DMs want to relinquish the control that is on them. However, it does not change that the DM is considered the authority over the game in those editions</p></blockquote><p></p>
[QUOTE="Greg K, post: 5930996, member: 5038"] "Mearls: In general, [B]we’re pushing more power into the DM’s hands to run the sort of campaign that he or she prefers[/B]" Note it states power in the DM's hand to run the campaign that they prefer. It is not power to the group From the Dungeon Master's Guide AD&D 1e (Ernest Gary Gygax, 1979) What follows herein is strictly for the eyes of you, the campaign referee. [B]As the creator and ultimate authority in your respective game[/B], this work is written as one Dungeon Master equal to another. " (from the preface. (emphasis mine) Afterword [B]BE CERTAIN THE GAME IS MASTERED BY YOU AND NOT BY YOUR PLAYERS[/B]. WITHIN THE BROAD PARAMETERS GIVEN IN THE ADVANCED DUNGEONS 8 DRAGONS VOLUMES, [B]YOU ARE CREATOR AND FINAL ARBITER[/B]. When you build your campaign you will tailor it to suit your personal tastes [/B] (Emphasis mine) AD&D 2e "What Does the DM Do?: The Dungeon Master has many hats to wear in the course of a game session. The DM is the rules moderator, the narrator, a player of many different characters, and the [B]primary creator of the game’s world, the campaign,[/B] and the adventure." "[B]The DM's "active hand" extends even to the rules. Many decisions about your campaign can be made by only one person: you.[/B] Tailor your campaign to fit your own style and the style of your players." AD&D 3e "Let's start with the biggest secret of all: the key to Dungeon Mastering. (Don't tell anybody, okay) [b]The secret is your're in charge" [/b] (3e DMG/ p.6) and [b]"You decide how the rules work, which rules to use, and how strictly to adhere to them.[/b] That kind of in charge" (3e DMG/ p.6). - "[b]Good players will alway recognize that you have ultimate authority over the game mechanics, even superceding somethng in a rule book[/b]" (3e DMG/ p.9) Every one of those edition states (1e-3e) the DM is in charge of designing the campaign and altering the written rules to their preference not the players. If players have an issue with that or DMs want to relinquish the control that is on them. However, it does not change that the DM is considered the authority over the game in those editions [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
In praise of the Healer Theme
Top