ProfYeti said:
I have a situation arising in my campaign that I would greatly appreciate some outside opinions. A player recently informed me that at the next level he planned to take the Cleric class to help the party which is lacking that area. Their only other healer is a cleric3/paladin2 and a complete pacifist. But the character started as a monk and turned to sorcerer up to now. He is wanting to trade out the armor and shield proficiencies (4 in total) for the Skill Focus-Diplomacy and skill Focus-Heal feats. On one hand the concept and back story mesh real well with both his character and the parties needs. But at the same time I am concerned for balance. He wouldn't use armor anyway under most circumstances. And the the medium and heavy armors have only ever been used once in this group many, many years ago. So I am not sure the trade-off is equal.
The trade isn't balanced... but in the opposite direction than you may fear. If he gives up 4 total feats to gain 2, you can't really argue that it's 'unbalancing'.
However, this situation, as you've described it, is one of the rare situations wherein I tell a player 'nope, sorry, you didn't plan this one out real well'. I disagree with the school of thought thinking that you need to plan out every level, but in some cases, limited planning helps focus a character.
In this case, I'd give the player the option of a new character, but little else. From the little you've described I definitely get the sense this is a player after my own heart - sacrifice something I'll never use to gain an advantage.
If it were me, I'd be 60 against, 40 for. The backstory/concept might tip the scales and I'd allow it, but only if it was *really* good, and only because 4 feats for 2 skill emphasis' is a disadvantageous trade.
Who else thinks players should be able to trade in feats for others at a rate of 2 for 1?
