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In search of certain spells.... isoChron: STAY OUT!

Dark Dragon

Explorer
Hi all,

for my epic campaign, I am searching spells of a certain topic: spells that have time as a theme. Well, some classics are:

Time Stop
Temporal Stasis
Haste
Slow

But then? The campaign will involve some time travel beginning in 1382 or 1383 DR with "stops" at the times of High Netheril, the Imascar Empire, and the empires of the Sarrukh.
Spells that deal with time are welcome from any splat book of D&D v3.0 and v3.5. Infos about artifacts related to time are also appreciated. The party has currently the Timepiece of Klorr in possession, but it is more a keeper of time than an item for time travelers.
 

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Many spells that stun or paralyze their targets could be explained via "the other guy becomes kinda reaaaally slow".

Other stuff that could easily be construed to use a time-based mechanic: Ray of the Python, Sakkratar's Triple Strike, Gentle Repose, Solid Fog, hell, even Teleport.
 



There is the Chronomancer AD&D supplement that had a bunch of time spells in it and other it co-opts as temporal effects. It is different from Ahnehnois' list.
 

Flesh-to-Stone is a great time travel mechanism.

:lol: Yes, but only one-way, I assume.

Ahnehnois said:
Check this list out.

This is cool and gives me a lot of ideas, many thanks! I was thinking that magical time travel was perhaps something epic. It would reduce it´s use to a controllable number... I think ;)

For non-epic campaigns, that Time Teleport is interesting.

Nagol said:
There is the Chronomancer AD&D supplement that had a bunch of time spells in it and other it co-opts as temporal effects. It is different from Ahnehnois' list.

Nice! Have to check for that supplement.
 

I disdain the concept of time travel and even multiple dimensions, because it makes my mind hurt with the possibilities and the obvious PC freedom to explore. Personal preference, and yet I have a campaign based around such concepts. My fault more than anything else, but as it goes. Thankfully, the Epic Spell Time Duplicate calms my nerves and notes that messing with time is highly improbable, even with Epic magic.

Using this spell to snatch a single future self stretches time and probability to its limit; more powerful versions of time duplicate are not possible. A character cannot bring more than a single future version of him or her self back at one time, nor can a character snatch a version of him or her from farther in the future.

And yet, this is DM discretion after all. I seem to recall text in the Eberron campaign setting that spoke of time travel and on possible adventures to prevent certain campaign events from happening. Oh god... :-S
 

I disdain the concept of time travel and even multiple dimensions, because it makes my mind hurt with the possibilities and the obvious PC freedom to explore. Personal preference, and yet I have a campaign based around such concepts. My fault more than anything else, but as it goes. Thankfully, the Epic Spell Time Duplicate calms my nerves and notes that messing with time is highly improbable, even with Epic magic.

;) Only if you think of a single universe in which time is a strictly linear concept. If you assume that changes of a succesion of events due to time travel automatically "produce" an alternate universe (which could be if you reduce Einstein's relativity theory that says that space and time are linked) or that you enter an existing universe that fits to the changes, then everything would be fine... But I agree that it could be a headache for the DM. Still I like the idea.

And yet, this is DM discretion after all. I seem to recall text in the Eberron campaign setting that spoke of time travel and on possible adventures to prevent certain campaign events from happening. Oh god... :-S

Hehe, the same for Faerûn in D&D 4.0 and that strange spell plague event + a shift of some 100 years into the future which I really disliked. My group is now about to enter the year 1383 DR, and the story will develop to interfere with Cyric's and Shaar's plans to kill Mystra, thereby developing an alternate reality.
 

there was a whole article devoted to doctor who and attendant chronomancy which may or may not be the same reference mentioned earlier. dragon magazine. not to mention back when domains were spheres, there was a time sphere with attendant magic and spells and what not.
 

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