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General Tabletop Discussion
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In Search of Flexible Defense Mechanics
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<blockquote data-quote="doctorbadwolf" data-source="post: 9252327" data-attributes="member: 6704184"><p>My game has PCs make most checks, so it’s a little different, but it works well for this purpose. </p><p></p><p>Every check in Crossroads is a dice pool, it’s a d12 Action Die and d6 rank dice. Every NPC attack and hazard has a Threat dice pool, based on the encounter/enemy level, and other factors. </p><p></p><p>So the PC chooses a skill (and specialty under that skill) to defend with and rolls the appropriate dice pool (d12 + 1d6 for each skill and specialty rank) against the Success Ladder. Each level above total failure erases 1 die from the Threat Dice Pool before it’s rolled, and a Total Success can either remove 1 extra die <strong>OR</strong> give you 1d forward. </p><p></p><p>If you compare that to your goals, it’s not actually far off, it just needs a few changes. </p><p></p><p>1. Change how you build the Defense Dice Pool to how it is in your game now</p><p></p><p>2. You lose one die every time you defend</p><p></p><p>3. Different defensive stances have more or fewer dice in defense dice pool</p><p></p><p>4. You must declare how you are defending the first time you defend in a round, and changing it costs a die from the pool</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9252327, member: 6704184"] My game has PCs make most checks, so it’s a little different, but it works well for this purpose. Every check in Crossroads is a dice pool, it’s a d12 Action Die and d6 rank dice. Every NPC attack and hazard has a Threat dice pool, based on the encounter/enemy level, and other factors. So the PC chooses a skill (and specialty under that skill) to defend with and rolls the appropriate dice pool (d12 + 1d6 for each skill and specialty rank) against the Success Ladder. Each level above total failure erases 1 die from the Threat Dice Pool before it’s rolled, and a Total Success can either remove 1 extra die [B]OR[/B] give you 1d forward. If you compare that to your goals, it’s not actually far off, it just needs a few changes. 1. Change how you build the Defense Dice Pool to how it is in your game now 2. You lose one die every time you defend 3. Different defensive stances have more or fewer dice in defense dice pool 4. You must declare how you are defending the first time you defend in a round, and changing it costs a die from the pool [/QUOTE]
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