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General Tabletop Discussion
*TTRPGs General
In Search of Flexible Defense Mechanics
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<blockquote data-quote="GMMichael" data-source="post: 9252784" data-attributes="member: 6685730"><p>While we're suggesting food for thought, see Modos RPG:</p><p></p><p></p><p>Attacker needs to beat the defender's roll + defender's bonus. That's a different number every time, unless the defender A) doesn't defend or B) takes half on the roll.</p><p></p><p></p><p>Defenders, like most everyone else, get three actions. So the first three attackers (attacks) would attack the same defense roll, and the rest would get free hits. The defender could boost the defense roll (target #) by having some sort of advantage, either from the situation or by using an action to create one.</p><p></p><p></p><p>Disregarding mooks is a good way to get trounced. BUT, if that tougher opponent is the leader or morale support, a quick takedown might scare the mooks away or into submission. Also, the tougher opponent might be capable of doing greater-than-one damage per attack, while mooks are probably doing the bare minimum, so it's a better idea to use actions against those tougher attacks (if the plan is to occupy the tougher opponent).</p><p></p><p></p><p>More stuff...in D&D, I'll assume. Other games seem to be providing plenty of options, here. Modos RPG provides yet another option - defensive posture - which allows a defender to get behind allies, behind cover, or further away from the fight, which gives attackers another choice: do I fight the nearby enemies or spend time/energy getting a better position on the harder-to-reach foes?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9252784, member: 6685730"] While we're suggesting food for thought, see Modos RPG: Attacker needs to beat the defender's roll + defender's bonus. That's a different number every time, unless the defender A) doesn't defend or B) takes half on the roll. Defenders, like most everyone else, get three actions. So the first three attackers (attacks) would attack the same defense roll, and the rest would get free hits. The defender could boost the defense roll (target #) by having some sort of advantage, either from the situation or by using an action to create one. Disregarding mooks is a good way to get trounced. BUT, if that tougher opponent is the leader or morale support, a quick takedown might scare the mooks away or into submission. Also, the tougher opponent might be capable of doing greater-than-one damage per attack, while mooks are probably doing the bare minimum, so it's a better idea to use actions against those tougher attacks (if the plan is to occupy the tougher opponent). More stuff...in D&D, I'll assume. Other games seem to be providing plenty of options, here. Modos RPG provides yet another option - defensive posture - which allows a defender to get behind allies, behind cover, or further away from the fight, which gives attackers another choice: do I fight the nearby enemies or spend time/energy getting a better position on the harder-to-reach foes? [/QUOTE]
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