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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
In terms of theme, tone, and spirit, I hope 4e . . .
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<blockquote data-quote="Mouseferatu" data-source="post: 3693094" data-attributes="member: 1288"><p>Naive? I don't think so. Consider:</p><p></p><p>In the real world, different armors were better for different purposes. Plate, for instance, rendered the sword almost obsolete, but it was (relatively) easily penetrated by a good warhammer or crushed by a flanged mace. Chain might stop a slash, but could be punched through with a thin and/or powerful arrowhead.</p><p></p><p>So it's true that different armor works for different purposes. I'll grant you that. <em>But</em>...</p><p></p><p>The average warrior in a D&D setting is, <em>for the most part</em>, facing the same basic sort of attacks as a warrior in the real world. Swords, axes, maces, and bows work the same in both contexts. The bite of a dire wolf includes both puncturing and crushing, but each attack individually is not <em>substantially</em> different from a piercing or bludgeoning weapon.</p><p></p><p>A slash is still a slash. A stab is still a stab. A wallop is still a wallop. This is true whether it comes from a weapon wielded by a human, a weapon wielded by an orc, or the natural attack of a monster.</p><p></p><p>Now, of course there are exceptions. Some monsters in D&D have wonky attacks. Some monsters are big or strong enough that even if they're "just" stabbing you, it's not going to be like a "normal" stab.</p><p></p><p>But then, I'd argue that--using metals like steel and iron and bronze--it's almost impossible to build an effective defense against that sort of attack. Certainly the shape and style of one's armor is going to have little impact.</p><p></p><p>So, should armor in D&D look just like historical armor? Nope. There are cultural and aesthetic differences, certainly. And people in D&D do have to deal with abnormal possibilities, such as being grappled by a worm the size of a city bus.</p><p></p><p>But at a level of baseline practicality, the armor in D&D has to deal with the same sorts of abuse--cutting, stabbing, and crushing--that historical armor did. So while D&D armor should not necessarily equal historical armor, it also should not deviate <em>too</em> dramatically, either. And thus, while it's perfectly acceptable to have funky, blatantly-fantastic armor (as long as it doesn't reach the point of being woefully ineffective), historically-accurate armor should <em>also</em> sometimes be portrayed, because it's <em>not</em> rendered out of place by virtue of this being a fantasy setting.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 3693094, member: 1288"] Naive? I don't think so. Consider: In the real world, different armors were better for different purposes. Plate, for instance, rendered the sword almost obsolete, but it was (relatively) easily penetrated by a good warhammer or crushed by a flanged mace. Chain might stop a slash, but could be punched through with a thin and/or powerful arrowhead. So it's true that different armor works for different purposes. I'll grant you that. [i]But[/i]... The average warrior in a D&D setting is, [i]for the most part[/i], facing the same basic sort of attacks as a warrior in the real world. Swords, axes, maces, and bows work the same in both contexts. The bite of a dire wolf includes both puncturing and crushing, but each attack individually is not [i]substantially[/i] different from a piercing or bludgeoning weapon. A slash is still a slash. A stab is still a stab. A wallop is still a wallop. This is true whether it comes from a weapon wielded by a human, a weapon wielded by an orc, or the natural attack of a monster. Now, of course there are exceptions. Some monsters in D&D have wonky attacks. Some monsters are big or strong enough that even if they're "just" stabbing you, it's not going to be like a "normal" stab. But then, I'd argue that--using metals like steel and iron and bronze--it's almost impossible to build an effective defense against that sort of attack. Certainly the shape and style of one's armor is going to have little impact. So, should armor in D&D look just like historical armor? Nope. There are cultural and aesthetic differences, certainly. And people in D&D do have to deal with abnormal possibilities, such as being grappled by a worm the size of a city bus. But at a level of baseline practicality, the armor in D&D has to deal with the same sorts of abuse--cutting, stabbing, and crushing--that historical armor did. So while D&D armor should not necessarily equal historical armor, it also should not deviate [i]too[/i] dramatically, either. And thus, while it's perfectly acceptable to have funky, blatantly-fantastic armor (as long as it doesn't reach the point of being woefully ineffective), historically-accurate armor should [i]also[/i] sometimes be portrayed, because it's [i]not[/i] rendered out of place by virtue of this being a fantasy setting. [/QUOTE]
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In terms of theme, tone, and spirit, I hope 4e . . .
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