In the Haze of Blood

Troll Lord

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TROLL LORD GAMES PRESS RELEASE
FOR IMMEDIATE RELEASE

CONTACT: Stephen Chenault
Troll Lord Games
Phone: (501) 661-0449
Fax: (509) 272-3375
Email: troll@trolllord.com
Website: www.trolllord.com

New Products Off to the Printer!

LITTLE ROCK, AR __ July 17, 2002 __Troll Lord Games announced today their latest adventure module, "Blood Royal," has shipped to the printer. Come by the web site for more information at www.trolllord.com.

"Blood Royal"is a tale of murder and rebellion, war and dark sorcery! Into a tableau of intrigue are thrust the heroes who must make their way through knotted mazes of wood and thistle to find a way to save or destroy a king. 48 pages, $10.95.

"Blood Royal" is the first module published by Troll Lord Games which is fully compatible with the Master Maze dungeon geomorphs by Dwarven Forge. All the dungeons and castles in the adventure can now be laid out on the gaming table. The module comes complete with a schematic on how to lay out the dungeons.

For more information contact your local retailer, Troll Lord Games or Dwarven Forge.

About Troll Lord Games: Troll Lord Games debuted at Gencon 2000. Alongside it's hallmark d20 line and The Codex of Erde, TLG publishes for Fiend Games, and produces adventures penned by Gary Gygax. For more information, visit our web site www.trolllord.com. Copyright 2001, Troll Lord Games. "d20 System" and the d20 System logo are Trademarks owned by Wizards of the Coast and are used with permission.
 

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What is Blood Royal? What is it about? Why must I own this adventure module? These are questions that no doubt plague the mind of anyone looking for hours of good solid adventure for their players.

Blood Royal is a 48 page adventure module detailing an area of the Detmold, of the World of Erde. It may be used in any heavily forested area thick with ancient evils and fairies gone bad. Blood Royal features a hefty amount of wilderness adventuring, and enough role playing and intense combat encounters to keep all kinds of gamers very happy. There are negotiations to be made, powerful NPC's to deal with, and dangerous villains to be overcome. In many instances the "Quake" style of 3ed play may be hazerdous to your PC's health as fighting everything is not always the best solution to your problems!

PCs find themselves called to a small kingdom within a deep, enchanted forest, where family disputes, and claims to the throne of King Pellan are coming to a head. Bitterness and jealousy leave the kingdom divided and powerful forces from the realm of Faerie have a hand in it all.The PCs actions shape the course of the future for the folk they encounter for good or ill. Blood Royal makes the PCs the heroes of the tale, giving them the glory, and not stealing it away to give to a powerful NPC at the end of the day, making their efforts seem trivial. I wrote this adventure with a feel for Arthurian legend and the crossing over into lands which are there, yet not there, where dreams and reality blend together but ultimately play themselves out in the mortal realms of the PCs.

As if all the great wilderness stuff isn't enough Blood Royal also features several dasterdly dungeon locations where PCs must use their wits and their skills to overcome perils of mind and flesh. Blood Royal is the first North American adventure written and developed for use with the Dwarven Forge Mastermaze sets. If you dont own or use Dwarven Forge, or find it difficult to translate maps in modules from other publishers into use with your Dwarven Forge setups, fear not, the maps were designed specifically to be Dwarven Forge Friendly!

Let me know if there is anything else I can add without spoiling all the love!

C.W. Christofferson
 

uh

Yeah... what cacey said!

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Aachen

Though the module is easy to fit in any setting, I thought it might be nice to let the Erde folks know that Blood Royal takes place in the Kingdom of Aachen in the deeps of the Detmold. Though it does not touch on the legendary Winter Roses of Daladon and Ephremere it does a really cool treatment of the Faeries and their folk.

Steve
:cool:
 


HA HA!

Then surely you plundered the depths of the Detmold and found the copse of old oak which is the forest's center? If not, you should try your steel in that fell place, for to win through is find the Winter Rose, that wondrous plant which grants wisdom and health to all of good and noble heart!

(never knew your neighbors were so interesting, eh ;) )

Steve
:cool:
 

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