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In the Names of the Fathers - [d20 Cthulhu]
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<blockquote data-quote="Valkys" data-source="post: 158846" data-attributes="member: 2653"><p><span style="color: orange"></span></p><p><span style="color: orange"><em>The Hadleys'</em> </span></p><p><span style="color: orange">Richard starts to say something, but Shane enters the room before he can really object. He sighs. "Well, even if they can make something of it, there goes some of the court value." While Shane examines the room, Richard turns on the radio at his belt and speaks into a microphone on his shoulder, "Dispatch, this is Officer Richard Meeks. I need a Boston PD Forensics unit at..." he pulls a notepad out of his pocket, "1422 Marigold Drive. Another unit wouldn't hurt either. There's been a... Dispatch, I don't know what to call it, really." He wonders off down the hall, and his conversation fades to a low murmur interspersed with radio static and the dispatcher's muffled voice.</span></p><p><span style="color: orange"></span></p><p><span style="color: orange">Shane walks where he can stand to walk. On closer inspection, the window looks like someone was trying to hold onto the glass and it somehow melted in their hands, just not enough to get a good grip. You note that the handprints are too large to have been made by Mrs. Hadley. A couple of the vomit heaps have footprints, but none of them are distinct. It's been too long since they were made and the vomit had time to flow and erase the details before it congealed. You fail to find anything else distinctive, however.</span></p><p><span style="color: orange"></span></p><p><span style="color: orange">OOC: You failed a fortitude save vs. the smell. You puke.</span></p><p><span style="color: orange"></span></p><p><span style="color: orange">Richard walks back, "They're on their way. We'd better meet them out front if we can. Come on." He waits for Shane to precede him out of the room, and then the house.</span></p><p><span style="color: orange"></span></p><p><span style="color: red"></span></p><p><span style="color: red"><em>The Backyard</em></span></p><p><span style="color: red">Cynthia takes note that Sharrel has stopped crying, "Are you going to be okay? I know it was awful, but I'm sure that the Hadleys are all right. They have to be."</span></p><p><span style="color: red"></span></p></blockquote><p></p>
[QUOTE="Valkys, post: 158846, member: 2653"] [color=orange] [I]The Hadleys'[/I] Richard starts to say something, but Shane enters the room before he can really object. He sighs. "Well, even if they can make something of it, there goes some of the court value." While Shane examines the room, Richard turns on the radio at his belt and speaks into a microphone on his shoulder, "Dispatch, this is Officer Richard Meeks. I need a Boston PD Forensics unit at..." he pulls a notepad out of his pocket, "1422 Marigold Drive. Another unit wouldn't hurt either. There's been a... Dispatch, I don't know what to call it, really." He wonders off down the hall, and his conversation fades to a low murmur interspersed with radio static and the dispatcher's muffled voice. Shane walks where he can stand to walk. On closer inspection, the window looks like someone was trying to hold onto the glass and it somehow melted in their hands, just not enough to get a good grip. You note that the handprints are too large to have been made by Mrs. Hadley. A couple of the vomit heaps have footprints, but none of them are distinct. It's been too long since they were made and the vomit had time to flow and erase the details before it congealed. You fail to find anything else distinctive, however. OOC: You failed a fortitude save vs. the smell. You puke. Richard walks back, "They're on their way. We'd better meet them out front if we can. Come on." He waits for Shane to precede him out of the room, and then the house. [/color] [color=red] [I]The Backyard[/I] Cynthia takes note that Sharrel has stopped crying, "Are you going to be okay? I know it was awful, but I'm sure that the Hadleys are all right. They have to be." [/color] [/QUOTE]
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In the Names of the Fathers - [d20 Cthulhu]
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