In the Works - D&D Dice and the percentile dice

Flyspeck23

First Post
From this month's In the works:

Here's something interesting: The percentile die included in the bag has a new design that features incremental numbers from 10-100 (as opposed to 10-00) so that, when rolled along with the d10, the result can be obtained by simply adding the two numbers together. It's a small change, but it makes a big difference for players new to the game because they don't have to figure out how to read a d% roll: It's like any other roll of the dice -- you just add them up.
Could someone please tell me if that makes sense?
If I've got a percentile dice with numbers from 10-00 (or 00-90, as I would call it) and add a d10, I'll get numbers from 01 to 100 (two 0s). But if the percentile dice ranges from 10-100 and I add a d10, it'll be a score between 11 and 109. Or wouldn't it?

Or am I too blind to see? :confused:
What's the deal on this "special" percentile dice?!?
 

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If the d10 has a 0 and not a 10, it could work, but not the way their saying. You could just subtract the d10 from the d100, and you'd get 1-100. But then you still have to convert the 0 on the d10 into a 10 when rolling it alone. If they really wanted to do it where nothing had to be converted, the d10 would go from 1-10 and the 10's d10, would go from 0-90. Then you could just add the two to get 1-100, and you would never have to convert anything.

Which would be great, because we all know that converting 0 into 10 and 00 into 100 is one of the more complicated parts of the D&D rules. ;)
 


Flyspeck23 said:
From this month's In the works:


Could someone please tell me if that makes sense?
If I've got a percentile dice with numbers from 10-00 (or 00-90, as I would call it) and add a d10, I'll get numbers from 01 to 100 (two 0s). But if the percentile dice ranges from 10-100 and I add a d10, it'll be a score between 11 and 109. Or wouldn't it?

Or am I too blind to see? :confused:
What's the deal on this "special" percentile dice?!?
Maybe I'm just missing some joke here, but I think it means that it's a dice numbered with 00, 10, 20, 30 etc. Thus, when you roll a "normal" d10 (and get the results of 0-9) you add the numbers.

Example: Your roll 30 with the percentile dice (the "special" dice) and 7 with your "normal" d10. 30 + 7 = 37. Simple.
 

I, like most of the rest of the folks here, do not understand what they are trying to do with the new dice. The way it is described you will never be able to roll less than 11%, which is dumb if you ask me.

My only other comment on the dice involves the six-sided dice. I must be an old stick in the mud, because I really dislike six-sided dice with numbers on them instead of pips. Believe it or not, it actually takes me less time to add up dice using pips than it does with numbers. Plus, there's just something visibly wrong about them.
 

It really sounds like Matt is trying to glamorize the "ten's die / one's die" method that's been on dice for many years now - you know,

One die reads
"10 20 30 40 50 60 70 80 90 00"

and the other reads

"1 2 3 4 5 6 7 8 9 0".

if the first die actually only had

"10 20 30 40 50 60 70 80 90 100"

then yes, you wouldn't get under an 11. :)
 

Maybe I'm just missing some joke here, but I think it means that it's a dice numbered with 00, 10, 20, 30 etc. Thus, when you roll a "normal" d10 (and get the results of 0-9) you add the numbers.

Example: Your roll 30 with the percentile dice (the "special" dice) and 7 with your "normal" d10. 30 + 7 = 37. Simple.

What you're missing is that what you're describing is how it normally works with percent dice.

If you reread the post, the new percent dice are going to be a standard d10 labeled 0 to 9 but the new "percent dye" will be 10 to 100.

What everyone here is saying is that normally you get results from 1 to 100, a one being a 00 & 1, a sixtyfour being a 60 & 4 and a hundred being a 00 & 0.

With the new system your lowest roll is a 10 & 0 giving you a roll of "10" and your highest roll would be a 100 & 9 which would give you a "109".

Obviously this doesn't work out too well and that why everyone including myself think that we must be missing something.
 

Grizpapa said:
What you're missing is that what you're describing is how it normally works with percent dice.

If you reread the post, the new percent dice are going to be a standard d10 labeled 0 to 9 but the new "percent dye" will be 10 to 100.

What everyone here is saying is that normally you get results from 1 to 100, a one being a 00 & 1, a sixtyfour being a 60 & 4 and a hundred being a 00 & 0.

With the new system your lowest roll is a 10 & 0 giving you a roll of "10" and your highest roll would be a 100 & 9 which would give you a "109".

Obviously this doesn't work out too well and that why everyone including myself think that we must be missing something.

What they need is a percent die that has the following values on it:
01, 11, 21, 31, 41, 51, 61, 71, 81, 91

*THEN* you could roll both and add up the results.`
 

sjmiller said:
My only other comment on the dice involves the six-sided dice. I must be an old stick in the mud, because I really dislike six-sided dice with numbers on them instead of pips. Believe it or not, it actually takes me less time to add up dice using pips than it does with numbers. Plus, there's just something visibly wrong about them.

You are not alone in this atitude. I give away, throw away, or destroy the 6 siders that come with a polyhedral set. I hate them! They are the spawn of evil. Pips on 6 sided dice represent all that is good and holy. I'm not sure why, that's just how I feel.

Odd that I have no problem at all with the numbers printed on all the other dice. Perhaps I should seek professional help.

Chris
 

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