Olive said:
Interesting opinions. What was so bad about the fighting styles?
Probably I overreacted
It's just that at first sight I was quite expecting some new stuff on the line of martial arts and I was therefore disappointed.
On one side, let's say you want those 3 feats because they fit your PC; you don't need to use the styles variant, you can just choose those feats as regular feats at 1st, 3rd and 4th level and you can just buy ranks in the skill. By selecting the style, you get these benefits compared to choosing the feats as regular ones:
1) you don't need to meet the prerequisites
2) you get them as bonus feats (so your regular feats could be anything else)
3) you get the second feat one level earlier
4) you get a +2 on the skill
5) you (may) get the extra at level 6th
These are all quantitative advantages.
On the other hand, you HAVE to get those 3 feats and skill exactly even if you wanted only some of them. This is a flexibility disadvantage.
I am sure that some of the styles are going to be just for munchkins, while the ones proposed here seem to have poor feats (Improved Overrun) or unrelated feats (Imp Grapple / Imp Disarm) just to make the style less powerful.
It doesn't convince me that much... Also the feats and skills associated to a style don't seem to me to go together very much, the only one who is designed very well is the last one IMHO.
I like however all the three 6th-level extras, but I'd rather like them to be just feats.