(Inactive) Psion's Return to the Tomb of Horrors (ORG)

LiquidBlue said:
Psion, would you approve a Human Beguiler 14, from the Player's Hanbook 2? I realize that it is not from one of the books listed.

My feeling is a beguiler would fare poorly in this game. The ratio of creatures and other challenges not affected by mind-affecting magic is high; you'll have limited opportunities to use your magic. Further, the primary task of a "roguish character" in this game are the trapfinding class ability, and search and disable device skills.

Mobility and divination are good things. If you want to mix magic and roguishness, I recommend making a rogue/mage with either Arcane Trickster (core) or unseen seer (Complete Mage) and max out search and disable device.
 

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As for the background of my character, Eldwar Laissing has always been a task mage on the behalf of the church of Jasamai. He is specialized into working in a team, maximizing it's potential and overcoming a wide array of problems thanks to his great flexibility. He's not always at the orders of his church, as he often goes on....holydays...infact he has been known to go on adventure. This practice is disapproved by the church, but he doesn't really care. (church is LG, he is NG)

So I suppose that he could have met the adventuring group during a mission for the church and he has decided to help them for a time.
 

Rino said:
put me on the alternate list, want me to build me a PC in advance? or when someone drops out i will do a look a like

It might be to your benefit, yes. Alternates will mainly be picked based on unfilled positions.
 

Psion said:
My feeling is a beguiler would fare poorly in this game. The ratio of creatures and other challenges not affected by mind-affecting magic is high; you'll have limited opportunities to use your magic. Further, the primary task of a "roguish character" in this game are the trapfinding class ability, and search and disable device skills.

I have already started on a rogue build. However, I would like to point out that the Beguiler has the trapfinding class feature, and both search and disable device as class skills. Thus a beguiler can find and diable traps just as well as a rogue can.
 

All:
1) Please provide a way for me to contact you. This can be getting me your email address, or if you are a community supporter, allowing me to PM or email you via enworld.

2) Please try to come up with a head-shot type image for your character (or if you'd rather, I can find one for you), of about 100x100. I want to try something for the IC posts. Use the "imager" tag at the beginning of each in-character post to insert your character image and provide a "visual anchor".

For the spellscale, you might try going to the Races of the Dragon gallery and cutting an image that works for you. Or I can do this for you.

I'll host the picture if needed.

3) A bit of setting background to set the stage:

The major city in the region is Bluffside. Bluffside has been primarily fed by sea trade and trade from the Dragon Sands to the south. However, settlements have been expanding across the north end of the continent. Prospects for north-bound land trade have been limited, but recently, some mountain passes have been cleared of hostiles (this is an activity that your characters may have been involved with.)

The northern end of the continent (name of continent TBD... sorry) is populated by squabbling petty kingdoms. Your characters may have been involved in battles on behalf of what has become known as the Western Alliance, a small array of client states allied with Bluffside.

At the behest of whatever patrons you respect, you are tasked to travel to Blackston, a small but growing trade town on one of the rivers just on the other side of the mountains from Bluffside. There have been strange occurances in the area, which might be due to cults, warlords, or renegade mages that you have run afoul in the past.

Blackston is the seat of a rogue principality that broke off from a nearby kingdom. Its small size and remote location have kept it fairly safe from attentions of its parent nation and rival nations and warbands. However, its growing role in trade and transport might be changing that.

(Feel free to suggest details of who you are really working for, if anyone, and why you might know or adventure with one another.)
 
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I'll volunteer for the alternates list as well, though I won't be generally available until the 2nd.


When you can post (evenings, weekends, weekdays, etc.) and how often.

about 1/weekday sometimes during day, sometimes in evening.

Two characters you would like to play, including race, classes and levels. (E.G., Aasimar Paladin 13, Human Wizard 10/Loremaster 4, Halfling Rogue 8 / Skull Clan Hunter 6, etc.)

Will come up with specifics. I'm thinking a Beyond Monks martial artist as one concept and something magical or hyperconsciously psionic for the backup.

The following facts about your knowledge of Tomb of Horrors: Do you own it? Have you played it? Have you run it? Do you consider yourself familiar with it?
The same question for Return to the Tomb of Horrors.


Own Tomb of horrors and the 3e free conversion. Have not played it. Not that familiar with it except that [SBLOCK]it is trap filled has a sphere of annihilation and ends with a demilich who possesses a PC and you have to throw gems at him to get him. It is considered a killer module.[/SBLOCK]

Don't own and have not played the 2e return module.
 
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LiquidBlue said:
I have already started on a rogue build. However, I would like to point out that the Beguiler has the trapfinding class feature, and both search and disable device as class skills. Thus a beguiler can find and diable traps just as well as a rogue can.

Very well then. If you are comfortable with the beguilers spell selection in what is predominantly a dungeon crawl situation, you may make one. Provisionally (which means, for anyone else paying attention, that if the beguiler doesn't work out, don't expect to make another one. ;) )
 

Voadam said:
I'll volunteer for the alternates list as well, though I won't be generally available until the 2nd.

I'm thinking a Beyond Monks martial artist as one concept and something magical or hyperconsciously psionic for the backup.

Sounds cool. I'll add you. I don't expect any casualties before the 2nd. :(
 

Psion said:
Very well then. If you are comfortable with the beguilers spell selection in what is predominantly a dungeon crawl situation, you may make one. Provisionally (which means, for anyone else paying attention, that if the beguiler doesn't work out, don't expect to make another one. ;) )

Thank you, Psion. I now feel a little scared for my poor beguiler. I still don't have the concept nailed down completely (Race is likely to be human, but I am still sttracted to gnome.) At any rate the character will maximize his search and disable device skills.

I can be contacted throught gmail (that is gmail.com). The user name is spangleddeep.
 

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