Updated Feats
The following feats are originally from MoI, but required changes to bring them up to date. All of these have names done in 
Turquoise text, to call them out. Notice that I'm also including text and feats for Dreamscarred Press's psionics rules; the original MoI included feats for 3.5 psionics, so it would be remiss to update Incarnum and not use the most-current PF rules set. Besides which, my own setting utilizes psionics rules too, so I was doing the work anyway. 
 
Also, as mentioned in a previous post, every single Incarnum feat in MoI should be understood as having the text about "Once per day, you can invest essentia into this feat/Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours" eliminated. All Incarnum feats now explicitly allow investment after 1 minute of concentration, as part of the definition of the Incarnum feat category. Feats that had no changes besides this (for example, Healing Soul) aren't duplicated below, for that reason- it's implied rather than explicit.
Azure Enmity [Incarnum]
You can channel Incarnum to enhance your ability to deal damage to your  Favored Enemies. Whenever you strike a Favored Enemy while essentia is  invested in this feat, a gleam of faint blue radiance shines forth from  your eyes.
Prerequisites: CON 13, Favored Enemy class feature.
Benefit: You gain an insight bonus equal to twice the amount of  essentia invested in this feat on Bluff, Perception, Sense Motive, and  Survival checks made against all of your Favored Enemies. You also gain  an insight bonus equal to twice the invested essentia on damage rolls  against such creatures.
    You gain 1 point of essentia.
Azure Toughness [Incarnum]
You can use Incarnum to boost your physical vigor.
Prerequisite: CON 13.
Benefit: You gain three temporary hit points per point of  invested essentia. For every hit die you possess beyond 3, you gain a  further one temporary hit point per point of invested essentia. The  essentia remains invested in the feat even after the temporary hit  points from it are lost, but if you increase the amount of essentia  invested in this feat, then you gain more temporary hit points to match  the investment made.
    You gain 1 point of essentia.
Special: Azure Toughness can be used in place of the Toughness feat to qualify for a feat, prestige class, or other special ability.
Cobalt Expertise [Combat, Incarnum]
By channeling the soul energy of weapon masters past, present, and  future, you become more adept at maneuvers of skill and expertise.
Prerequisites: CON 13, INT 13, Combat Expertise.
Benefit: You gain an insight bonus equal to the amount of  essentia invested in this feat on Bluff checks made to Feint in combat,  and to CMB and CMD for any Dirty Trick, Disarm, Reposition, Steal, or  Trip combat maneuvers you become involved in. You also gain an insight  bonus equal to the invested essentia on AC when using Combat Expertise,  up to a maximum value equal to the penalty you take on attack rolls (for  example, if your BAB is +9, the maximum AC boost you can get from this  feat is +3, even if you have 4 or more essentia invested in it).
    You gain 1 point of essentia.
Cobalt Power [Combat, Incarnum]
By channeling the soul energy of brutal warriors past, present, and  future, you become more capable of overcoming your enemies through sheer  strength.
Prerequisites: CON 13, STR 13, Power Attack.
Benefit: You gain an insight bonus equal to the amount of  essentia invested in this feat to CMB and CMD for any Bull Rush, Drag,  Overrun, or Sunder combat maneuvers you become involved in. You also  gain an insight bonus equal to the invested essentia on damage rolls  when using Power Attack, up to a maximum value equal to the penalty you  take on attack rolls (for example, if your BAB is +9, the maximum damage  bonus you can get from this feat is +3, even if you have 4 or more  essentia invested in it). This bonus damage is not increased or  decreased based on the type of weapon you are using (or how you are  using it), the way bonus damage from Power Attack is- that is, it grants  you the same bonus whether you are using a Bastard Sword in two hands  or a Dagger in your off-hand.
    You gain 1 point of essentia.
Divine Soultouch
You can Channel Positive or Negative Energy to imbue yourself with Incarnum.
Prerequisites: CON 13, Channel Energy class feature.
Benefit: You can spend a Channel Energy use (whether Positive or  Negative) as a free action to add 1 point of temporary essentia to your  essentia pool for 1 minute per point of WIS bonus you have (minimum 1  minute). For the duration of this effect, your essentia capacity in all  soulmelds, Incarnum feats, and other essentia-powered abilities is  increased by 1. You can use this ability once per round, but only when  you do currently not have temporary essentia granted by this feat in  your essentia pool- you are only allowed to have one "active" Divine  Soultouch at a time. If you use Channel Energy in this way, it has no  other effect (it does not heal or harm nearby creatures).
Indigo Strike [Incarnum]
You can channel Incarnum to enhance your ability to deal damage with  your Devastating Touch, Disrupt Pattern, or Sneak Attack. When you do  so, your eyes turn dark blue.
Prerequisites: CON 13, Devastating Touch, Disrupt Pattern, or Sneak Attack class feature.
Benefit: You gain an insight bonus on damage rolls made when  delivering attacks with the Devastating Touch, Disrupt Pattern, or Sneak  Attack class feature equal to twice the invested essentia. If you have  more than one of the listed class features, the bonus applies only once  on any given attack.
    You gain 1 point of essentia.
 
Psycarnum Infusion [Psionic]
You transform your mental focus into a brief burst of soul energy.
Prerequisites: CON 13, 4 ranks in Autohypnosis.
Benefit: To use this feat, you must expend your psionic focus.  Until the start of your next turn, one of your soulmelds, Incarnum  feats, class features, or other Incarnum receptacles is treated as if it  had essentia invested in it equal to its maximum essentia capacity. You  don't gain any bonus essentia from this effect.
Sapphire Smite [Incarnum]
You can channel Incarnum to enhance your ability to deliver mighty  blows. When you do so, your eyes glisten as if they had become brilliant  blue gemstones.
Prerequisites: CON 13, Smite Evil, Smite Opposition, or similar class feature.
Benefit: When you have a Smite active, you gain an insight bonus  equal to twice the amount of essentia invested in this feat on attack  rolls and damage rolls against the target of your Smite.
    You gain 1 point of essentia.
Soulsight [Incarnum]
You can attune your soul to sense living creatures near you. When you use this feat, your eyes glow with a blue luminescence.
Prerequisites: CON 13, WIS 13, 4 ranks in Perception.
Benefit: While essentia is invested in this feat, you can  activate Lifesense (see Pathfinder Bestiary 2, page 298) as a move  action. In contrast to the ability description, the Lifesense granted by  this feat can also detect Undead creatures (not just living ones), and  has a range equal to 10 feet per point of invested essentia, rather than  a static 60 feet. Once activated, the Lifesense granted by this feat  lasts until the start of your next turn.
    If you have the ability to bind a soulmeld to your Brow Chakra  (whether or not you have one so bound when you use this feat), then the  Lifesense granted by this feat lasts for 1 round per point of WIS bonus  you have, rather than until the start of your next turn.
    You gain 1 point of essentia.