Thondor
I run Compose Dream Games RPG Marketplace
Increasing Combat Mobility
These thoughts oringinally occured to me in the Eliminating Iterative attacks thread http://www.enworld.org/showthread.php?t=196052
Quote:
Originally Posted by Baby Samurai
I would actually like a system where characters and monsters get their full array of attacks as a standard action, thus giving combat more movement and moving away from standing in one place and hacking, which becomes even more apparent at higher levels (for melee types). At levels 1 to 5 a fighter can move and still get his full attack, but suddenly when he reaches 6th (1st iterative) he's encouraged to not move more than 5 ft. a round and stand there like a schmoe – we must fix this.
As was said above, this makes combat very static and lacking in cinematics. Furthermore the combat variants I propose below would make high BAB classes much more verrsatile.
Keeping Warriors mobile Variant
I see three possibilities,
1) Warriors Classes (and most monsters- unless they are clearly spellcasters) can full attack throughout their move action (throughout a single move action at their base speed -edit). They can attack any number of enemies equal to their # of iterative attacks that they move ajacent to in their move action.
this allows the warrior classes to excell in combat like no other classes
2) All classes besides spellcasters (and all monsters - unless they are clearly spellcasters) can full attack throughout their move action (throughout a single move action at their base speed -edit). They can attack any number of enemies equal to their # of iterative attacks that they move ajacent to in their move action.
After all rogues and bards are often seen as the ones ducking and weaving through a battlefield.
3) All classes and all monsters can full attack throughout their move action (throughout a single move action at their base speed -edit). They can attack any number of enemies equal to their # of iterative attacks that they move ajacent to in their move action.
After all with much lower BAB the spellcasters will benefit much less from this ability, besides which mostly they'll want to be casting spells not making melee/ranged attacks.
All variants would allow for some serious tactical movement on the part of the warriors. I believe it would help to remedy some of the classic feeling that spellcasters outstrip warriors at higher levels.This would make some feats redundant for warriors under 1 and for the other classes under 2) and 3) mobility, whirlwind attack (any warrior can now attack whomever he please with his 1st 2nd third and fourth attack), ride-by attack. This would also increase the abilities of TWF. (Although I suppose it would also really helps those with Cleave because of your ability to move between attacks. You'd probably have to limit Great Cleave, say to a number of attacks equal to the characters Str Bonus.)
OF course much of this movement will still be impeded by Attacks of Oppurtunity a good thing IMHO.
All magics and objects (caltrops, tanglefoot bags, terrain) that impede or improve movement become much better. It makes wearing light armor a better choice (higher movement).
It does make monks much stronger because of their many attacks and because of their increasing base land speed. Helps Barbarians as well for the later reason and hinders races with 20ft movement (dwarves, gnome, halfling). Could be good could be bad.
Of course if you don't feel that Warrior types need a boost then you could let all classes gain this mobility variant 3). Perhaps the better solution is to let Bards and Rogues gain the mobility (after all Iconicly they are the ones ducking and weaving through combat) and restrict only the spellcasters to only being able to move 5ft and full attack.
So what are your thoughts on how this will alter combat. Is it unbalancing, what else changes and are these good or bab things?
These thoughts oringinally occured to me in the Eliminating Iterative attacks thread http://www.enworld.org/showthread.php?t=196052
Quote:
Originally Posted by Baby Samurai
I would actually like a system where characters and monsters get their full array of attacks as a standard action, thus giving combat more movement and moving away from standing in one place and hacking, which becomes even more apparent at higher levels (for melee types). At levels 1 to 5 a fighter can move and still get his full attack, but suddenly when he reaches 6th (1st iterative) he's encouraged to not move more than 5 ft. a round and stand there like a schmoe – we must fix this.
As was said above, this makes combat very static and lacking in cinematics. Furthermore the combat variants I propose below would make high BAB classes much more verrsatile.
Keeping Warriors mobile Variant
I see three possibilities,
1) Warriors Classes (and most monsters- unless they are clearly spellcasters) can full attack throughout their move action (throughout a single move action at their base speed -edit). They can attack any number of enemies equal to their # of iterative attacks that they move ajacent to in their move action.
this allows the warrior classes to excell in combat like no other classes
2) All classes besides spellcasters (and all monsters - unless they are clearly spellcasters) can full attack throughout their move action (throughout a single move action at their base speed -edit). They can attack any number of enemies equal to their # of iterative attacks that they move ajacent to in their move action.
After all rogues and bards are often seen as the ones ducking and weaving through a battlefield.
3) All classes and all monsters can full attack throughout their move action (throughout a single move action at their base speed -edit). They can attack any number of enemies equal to their # of iterative attacks that they move ajacent to in their move action.
After all with much lower BAB the spellcasters will benefit much less from this ability, besides which mostly they'll want to be casting spells not making melee/ranged attacks.
All variants would allow for some serious tactical movement on the part of the warriors. I believe it would help to remedy some of the classic feeling that spellcasters outstrip warriors at higher levels.This would make some feats redundant for warriors under 1 and for the other classes under 2) and 3) mobility, whirlwind attack (any warrior can now attack whomever he please with his 1st 2nd third and fourth attack), ride-by attack. This would also increase the abilities of TWF. (Although I suppose it would also really helps those with Cleave because of your ability to move between attacks. You'd probably have to limit Great Cleave, say to a number of attacks equal to the characters Str Bonus.)
OF course much of this movement will still be impeded by Attacks of Oppurtunity a good thing IMHO.
All magics and objects (caltrops, tanglefoot bags, terrain) that impede or improve movement become much better. It makes wearing light armor a better choice (higher movement).
It does make monks much stronger because of their many attacks and because of their increasing base land speed. Helps Barbarians as well for the later reason and hinders races with 20ft movement (dwarves, gnome, halfling). Could be good could be bad.
Of course if you don't feel that Warrior types need a boost then you could let all classes gain this mobility variant 3). Perhaps the better solution is to let Bards and Rogues gain the mobility (after all Iconicly they are the ones ducking and weaving through combat) and restrict only the spellcasters to only being able to move 5ft and full attack.
So what are your thoughts on how this will alter combat. Is it unbalancing, what else changes and are these good or bab things?
Last edited: