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Increasing Crit Multiplier
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<blockquote data-quote="Elder-Basilisk" data-source="post: 355095" data-attributes="member: 3146"><p>The difficulty with increasing crit multipliers is that such abilities would have more dramatic effects on high crit range weapons than high crit multiplier weapons--unlike crit range expanding abilities which (with the exception of the weapon master) effect both equally.</p><p></p><p>Consider the following:</p><p>Heavy Pick 20/x4 is equivalent to three extra hits on a crit</p><p>Improved Crit 19-20/x4--now it grants six extra hits across its crit range.</p><p>Improved crit & keen 18-20/x4--now it grants 9 extra hits across its crit range.</p><p></p><p>Falchion 18-20/x2 is equivalent to three extra hits across its crit range</p><p>Improved Crit 15-20/x2 is equivalent to six extra hits across its crit range</p><p>Improved crit & keen 12-20/x2 is equivalent to nine extra hits across its crit range.</p><p></p><p>So, the math works out the same for 18-20 and 20/x4 weapons just as it does for 19-20 and 20/x3 weapons.</p><p></p><p>However, if you allow an ability that increases crit multipliers (lets call it devastating), this works combines much better with keen and improved critical.</p><p></p><p>Devastating Heavy Pick 20/x7 (equivalent to six extra hits)</p><p>Improved Crit Devastating heavy pick 19-20/x7 (equivalent to 12 extra hits</p><p>Improved Crit & keen devastating heavy pick 18-20/x7 (equivalent to 18 extra hits)</p><p></p><p>Devastating Falchion 18-20/x3 Equivalent to six extra hits</p><p>Improved Crit Devastating Falchion 15-20/x3 equivalent to 12 extra hits</p><p>Improved crit and keen devastating falchion 12-20/x3 equivalent to 18 extra hits).</p><p></p><p>It's also worth noting that the ability would have to work by multiplying crit multipliers rather than increasing them arithmetically otherwise high crit range weapons would benefit more than high crit multiple weapons (which is probably not the intent of the designers since all current effect benefit both equally). Note that in the previous example, a x4 weapon had to be increased to x7 in order to be equal to an 18-20/x2 weapon becoming x3. (The formula for this is 2m-1=new crit multiple where m is the current crit multiplier. This keeps high multiple and high range weapons even).</p><p></p><p>It's worth noting that there are already one ability which effectively increases the crit multiple to infinite (although it's not phrased that way)--vorpal.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 355095, member: 3146"] The difficulty with increasing crit multipliers is that such abilities would have more dramatic effects on high crit range weapons than high crit multiplier weapons--unlike crit range expanding abilities which (with the exception of the weapon master) effect both equally. Consider the following: Heavy Pick 20/x4 is equivalent to three extra hits on a crit Improved Crit 19-20/x4--now it grants six extra hits across its crit range. Improved crit & keen 18-20/x4--now it grants 9 extra hits across its crit range. Falchion 18-20/x2 is equivalent to three extra hits across its crit range Improved Crit 15-20/x2 is equivalent to six extra hits across its crit range Improved crit & keen 12-20/x2 is equivalent to nine extra hits across its crit range. So, the math works out the same for 18-20 and 20/x4 weapons just as it does for 19-20 and 20/x3 weapons. However, if you allow an ability that increases crit multipliers (lets call it devastating), this works combines much better with keen and improved critical. Devastating Heavy Pick 20/x7 (equivalent to six extra hits) Improved Crit Devastating heavy pick 19-20/x7 (equivalent to 12 extra hits Improved Crit & keen devastating heavy pick 18-20/x7 (equivalent to 18 extra hits) Devastating Falchion 18-20/x3 Equivalent to six extra hits Improved Crit Devastating Falchion 15-20/x3 equivalent to 12 extra hits Improved crit and keen devastating falchion 12-20/x3 equivalent to 18 extra hits). It's also worth noting that the ability would have to work by multiplying crit multipliers rather than increasing them arithmetically otherwise high crit range weapons would benefit more than high crit multiple weapons (which is probably not the intent of the designers since all current effect benefit both equally). Note that in the previous example, a x4 weapon had to be increased to x7 in order to be equal to an 18-20/x2 weapon becoming x3. (The formula for this is 2m-1=new crit multiple where m is the current crit multiplier. This keeps high multiple and high range weapons even). It's worth noting that there are already one ability which effectively increases the crit multiple to infinite (although it's not phrased that way)--vorpal. [/QUOTE]
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