Vicar In A Tutu
Explorer
I've come to believe that one of the most frustrating points of 4E IMHO, is the huge number of hit points certain monsters have (most notably solo monsters, but also, to a certain degree, elite monsters). Fights against such creatures tend to be fast and furious for the first few rounds (as everyone uses their encounter and daily powers), but tend to degenerate into boredom and frustration as all the cool stuff are spent and the number of rounds increase, increase and increase.
I'm not a rules-lawyer, so I need some input from the community. How about allowing the 1/2 level bonus also apply to damage rolls? Would that unbalance the game? (Maybe it should just apply for the player characters?) In any event, even this bonus seems negliable (+5 damage at 10th level, seems puny). Maybe reducing the hit points of enemies by 25%?
What do you think?
I'm not a rules-lawyer, so I need some input from the community. How about allowing the 1/2 level bonus also apply to damage rolls? Would that unbalance the game? (Maybe it should just apply for the player characters?) In any event, even this bonus seems negliable (+5 damage at 10th level, seems puny). Maybe reducing the hit points of enemies by 25%?
What do you think?