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Increasing range of missile sneak attack unbalancing?
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<blockquote data-quote="Plane Sailing" data-source="post: 66719" data-attributes="member: 114"><p>One immediate problem that comes to mind is that the sneak attacker can get his sneak attack in with impunity if you increase the range.</p><p></p><p>The default 30' range means that even a missile sneak attack incurs some risk since the tankiest fighter can still charge up to you and attack. Increasing the range makes it more likely that abusive situations can occur where the rogue (or PrC) can make sneak attacks with impunity.</p><p></p><p>As an additional issue, the key element is whether you can see details clearly enough or not - so while you might want to allow it with a sniperscope/telescope/magical enhancement, it shouldn't be allowed without some means of enhancing vision. (but I still think it is a poor idea for the reasons in the previous paragraph).</p><p></p><p>REgards</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 66719, member: 114"] One immediate problem that comes to mind is that the sneak attacker can get his sneak attack in with impunity if you increase the range. The default 30' range means that even a missile sneak attack incurs some risk since the tankiest fighter can still charge up to you and attack. Increasing the range makes it more likely that abusive situations can occur where the rogue (or PrC) can make sneak attacks with impunity. As an additional issue, the key element is whether you can see details clearly enough or not - so while you might want to allow it with a sniperscope/telescope/magical enhancement, it shouldn't be allowed without some means of enhancing vision. (but I still think it is a poor idea for the reasons in the previous paragraph). REgards [/QUOTE]
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Increasing range of missile sneak attack unbalancing?
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