D&D 5E Increasing the power of spells?

LOL! You are not wrong, I was referring to mid-hi levels, where I think most martials will have +1 weapons ... but of course I can't prove that. But certainly has been true in all D&D eds. beforehand.

Also, there is a thread here on EN, someone did the stats on the 5eMM, the preponderance of Magic Res was very large at mid-hi CRs. Will have to track down thread to get you #s ...
Actually, it is kind of wrong. The monster math doesn't assume that you have +X weapons. However, it IS assumed that you'll end up with several magical items by level 20.
 

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Magic resistance is actually a necessary trait in high-level monsters if they are to have any chance at all of succeeding on a saving throw. By that point in his career, a spellcaster's save DC is astronomical. When your chances of success are already tiny, advantage isn't even all that helpful. It certainly doesn't guarantee success the way it seems to on an easier roll.
 

Magic resistance is actually a necessary trait in high-level monsters if they are to have any chance at all of succeeding on a saving throw. By that point in his career, a spellcaster's save DC is astronomical.

8 + 6 + 5 = DC 19 ... at 20th level. Does not seem that high to me. Again, I'm talking vs. the BBEG, who usually has MR, energy+condition res/immune, possibly auto-save ontop of his actual save which if lucky could be missed if you were lucky enough to have the right spell to target the BBEG's weak save. Any of the SoD spells now allow a save every round so even if you get through all that you've usually just traded your action for theirs (which I guess is something).
 

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