Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
Having read the rogue playtest, I absolutely love the idea of Expertise granting a bonus die, with every further instance of Expertise increasing the size of the die by one step. I hope that in the final document, the myriad of Origins that granted ''double proficiency'' to a skill will use that same feature, meaning a stacking (but not overwhelming) bonus to a skill.
Anyway, what would people think of having the same rule apply to resistance and vulnerability? Like, the Barbarian would grant 1 Resistance Rank when raging, gaining a base 1d6 damage reduction on a hit. Other instances that would grant resistance increase the size by one (1d6 to 1d8 to d10 etc). Same with Vulnerability: Hex and Hunter's Mark would give 1 Vulnerability Rank, creatures surprised by an Assassin would have one (or more!) Vulnerability Rank(s) etc.
Anyway, what would people think of having the same rule apply to resistance and vulnerability? Like, the Barbarian would grant 1 Resistance Rank when raging, gaining a base 1d6 damage reduction on a hit. Other instances that would grant resistance increase the size by one (1d6 to 1d8 to d10 etc). Same with Vulnerability: Hex and Hunter's Mark would give 1 Vulnerability Rank, creatures surprised by an Assassin would have one (or more!) Vulnerability Rank(s) etc.