Not exactly what you are asking but something to consider.
Perhaps think of a theme (7 deadly sins) - have some riddle etched near the entrance about how your spirit shall be judged and only the worthy shall find that which they seek
Then have different rooms with traps testing each of the sins. The one for greed might just have some coin but if any is touched/taken then it triggers a poison gas in the room
Have one that tests lust and there is a maiden that says she has been trapped there and seeks to just bed rescued and gets a bit amorous as incentive to leave. if she is embraced then she is revealed as a siren/harpy/etc that tries to consume the pc
have one that is a comfortable looking camp spot to take a rest - testing sloth- and if they rest there then there are spikes that come through the cot.
and so on for seven thematic traps
Perhaps think of a theme (7 deadly sins) - have some riddle etched near the entrance about how your spirit shall be judged and only the worthy shall find that which they seek
Then have different rooms with traps testing each of the sins. The one for greed might just have some coin but if any is touched/taken then it triggers a poison gas in the room
Have one that tests lust and there is a maiden that says she has been trapped there and seeks to just bed rescued and gets a bit amorous as incentive to leave. if she is embraced then she is revealed as a siren/harpy/etc that tries to consume the pc
have one that is a comfortable looking camp spot to take a rest - testing sloth- and if they rest there then there are spikes that come through the cot.
and so on for seven thematic traps