Heretic of The Seventh Circle
Okay. Argument over then. We disagree fundamental on what words even mean.It is true that 5e D&D has little or no structure for non-combat resolution. That doesn't make it particularly flexible in my view
edit: no really, if you don’t see how presenting an action resolution mechanic, basic descriptions of what your character descriptors mean, and a framework for being better at some tasks than others, and then stepping back and letting the table do whatever they want with that, is flexible…there is just no way we are going to be able to have anything approaching a meaningful discussion.
Our POVs on the basic causality of fundamental game design philosophies (ie, this design element will lead to this outcome) are incompatible.