It's a brand with a multiverse of in-house settings. Not entirely sure how that's different in concept from Fate Worlds or Cortex Prime Spotlights or Worlds of the Cypher System, etc. which are all meant to show sample settings that attest to the ability of the respective systems to run games in different types of settings. But yeah, D&D's multiverse mostly just showcases 5 shades of fantasy adventure using mostly the same monsters, archetypes, etc.
Right. I enjoy some of the different settings of D&D....mostly those that feel like the do something beyond standard fantasy. I dig Dark Sun and Plancescape and Ravenloft generally......the rest are all pretty interchangeable to me. I know others look at it differently, and I can understand that there are distinctions between Dragonlance and Greyhawk....but I just don't think most are all that meaningful. Certainly no more meaningful than what you can just instill into the game as you play it.
For the third party games, I can't commit as strongly. I think I've only played a handful, and maybe read a few more. A lot seem to fit my above take on the official settings, but I'm sure not all do.
I've read and run a one shot of Whispers in the Dark, which is pretty much Call of Cthulhu but with 5E rules, and with the Mythos replaced with a more general cosmic horror approach. They made some tweaks to the game to allow for weapons and gear circa 1900, and of course they adjusted the classes and such to suit the genre. So that's a bit of flexibility right there.
Did the game play as well as Call of Cthulhu or similar game? Hard to say having only run a one shot, but my gut says most likely not. Beyond familiarity, there didn't really seem to be any advantage to using the 5E rules as a base.
We could even look at hacking and flexibility within a game subset. For example, if we were to look at Dungeon World, we could find a tremendous amount of homebrew classes/playbooks that have been hacked for the game. There are also customized versions of pre-existing playbooks. We could also point to hacks of Dungeon World: e.g., Freebooters on the Frontier, World of Dungeons, Urban Modern Fantasy (Dungeon World's Urban Arcana), Homebrew World (a one-shot version of DW), and Stonetop.
Right, absolutely. These games actively promote hacking. I forget if DW has a section devoted to it (I think so, but don't recall off the top of my head) but I know Apocalypse World and Blades in the Dark both do.
Plus, looking at something like Apocalypse World and Dungeon World.....the game promotes the creation of the setting as you go. It's designed with that in mind. With D&D, you can do that.....but it's not really how it's set up. And you don't need to look too far to find people who will insist that you have an entire world "created" before you even begin play. The default expectation is that you use a setting that has been determined ahead of time, whether crafted by the GM or a prepublished setting of some sort.
Even with Blades, where there is an expected default setting of Doskvol, so much of the particulars are intentionally blank or vague so that things can be determined in play.
Mostly a privileging of "medieval" adventure fantasy over modern teen drama fantasy.
Yeah, each game is like a different take on the horror genre. Neither seems particularly less niche than the other.
But if I wanted to run something like Castlevania though, I would possibly look at Worlds of Legacy - Rhapsody of Blood, which is a gothic action RPG that focuses on more Belmont style families over successive generations dealing with BBEG of the castle.
Right, and I think this is where a lot of the problems come up. Many folks would look at that example and say "This game is designed with a very narrow focus" because it has a pretty clear theme. And I wouldn't really disagree with that.....as you say, they're going for the Castlevania adventure-horror type of vibe.
But for some reason, Ravenloft is somehow not as niche.....when it's the same vibe.
Can Ravenloft be used to produce something different than a Castlevania style setting/game? Of course.....and those who play it know that. Can a game like Rhapsody of Blood be used to produce something different, too? I haven't played it but I have played other Legacy games, and I feel pretty comfortable that it most likely can.