Obryn
Hero
I mostly use real-world sources for my modern-day Call of Cthulhu game, so keep in mind this is somewhat modern-slanted.
(1) Google Earth. Technically neither a website or book, it is nonetheless an indispensible source of both ideas and pictures. The Panoramio layer gives abundant photographic views that can liven up any location.
(2) Do I even need to mention Wikipedia? Combined with Google Earth, my Call of Cthulhu games almost write themselves. Having wiki links directly on Google Earth is a godsend.
(3) I've managed to use information from [ame=http://www.amazon.com/After-Ice-Global-History-000-5000/dp/0674019997/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1231171967&sr=8-1]After the Ice[/ame] in pretty much every game I've run. It's a comprehensive, exhaustive overview of prehistoric cultures around the globe. (For my upcoming game, the intensely-creepy [ame=http://en.wikipedia.org/wiki/'Ain_Ghazal]'Ain Ghazal statues[/ame] will feature prominently.
(4) Survivorman is an outstanding show that really lets me liven up outdoor situations.
-O
(1) Google Earth. Technically neither a website or book, it is nonetheless an indispensible source of both ideas and pictures. The Panoramio layer gives abundant photographic views that can liven up any location.
(2) Do I even need to mention Wikipedia? Combined with Google Earth, my Call of Cthulhu games almost write themselves. Having wiki links directly on Google Earth is a godsend.
(3) I've managed to use information from [ame=http://www.amazon.com/After-Ice-Global-History-000-5000/dp/0674019997/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1231171967&sr=8-1]After the Ice[/ame] in pretty much every game I've run. It's a comprehensive, exhaustive overview of prehistoric cultures around the globe. (For my upcoming game, the intensely-creepy [ame=http://en.wikipedia.org/wiki/'Ain_Ghazal]'Ain Ghazal statues[/ame] will feature prominently.
(4) Survivorman is an outstanding show that really lets me liven up outdoor situations.
-O