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<blockquote data-quote="IndyPendant" data-source="post: 2246478" data-attributes="member: 8738"><p>The hallway behind you, before the bend and leading to the bonfire room, has three closed doors: two facing south and one facing north. As you all get ready for anything, you watch the guards look at each other, and then call out into the hall. Heirmund is tense, but he can hear that Meepo is just telling the other kobolds the 'good news' as it reaches the guards--that you will be rescuing Calcryx. Meepo turns and waves you forward, and as you cautiously approach, the kobolds equally cautiously retreat a little. You enter a large hall, roughly twenty feet north-south and a hundred feet east-west. Two doors close to each other facing south exit this hall; two more doors spread much further apart exit to the north, and a door also exits to the east behind you.</p><p></p><p>Deterioration and decay thrive here as everywhere; however, a double row of relief-carved marble columns march the length of the hall, depicting entwining dragons. Three more kobolds approach, and they all escort you to the far western end, Meepo strutting in front of you importantly. A short throne stands near the west wall here, constructed of fallen bits of masonry stacked against an old altar. A small, horned kobold in red dyed robes sits in the throne, and a guard of six others surround her. The altar's top contains a variety of small items, while the portion of the altar that serves as the throne's back features a carving of a rearing dragon, biting down on a metallic key. There are now a dozen kobolds near you, all but Meepo glaring at you--especially Heirmund--malevolently.</p><p></p><p>Meepo begins to talk rapidly to the figure in the chair, who raises an arm and makes a few quick arcane gestures, causing a tiny spear of ice to streak from its finger and shatter just in front of Meepo's feet. Meepo yelps and jumps back, and the robed figure begins barking in their sharp, harsh language. <strong>*~The disgraced one will not speak.~*</strong></p><p></p><p>The figure then clasps its hands in front of it, and demands imperiously in thickly-accented common, <strong>"Why you here?"</strong></p></blockquote><p></p>
[QUOTE="IndyPendant, post: 2246478, member: 8738"] The hallway behind you, before the bend and leading to the bonfire room, has three closed doors: two facing south and one facing north. As you all get ready for anything, you watch the guards look at each other, and then call out into the hall. Heirmund is tense, but he can hear that Meepo is just telling the other kobolds the 'good news' as it reaches the guards--that you will be rescuing Calcryx. Meepo turns and waves you forward, and as you cautiously approach, the kobolds equally cautiously retreat a little. You enter a large hall, roughly twenty feet north-south and a hundred feet east-west. Two doors close to each other facing south exit this hall; two more doors spread much further apart exit to the north, and a door also exits to the east behind you. Deterioration and decay thrive here as everywhere; however, a double row of relief-carved marble columns march the length of the hall, depicting entwining dragons. Three more kobolds approach, and they all escort you to the far western end, Meepo strutting in front of you importantly. A short throne stands near the west wall here, constructed of fallen bits of masonry stacked against an old altar. A small, horned kobold in red dyed robes sits in the throne, and a guard of six others surround her. The altar's top contains a variety of small items, while the portion of the altar that serves as the throne's back features a carving of a rearing dragon, biting down on a metallic key. There are now a dozen kobolds near you, all but Meepo glaring at you--especially Heirmund--malevolently. Meepo begins to talk rapidly to the figure in the chair, who raises an arm and makes a few quick arcane gestures, causing a tiny spear of ice to streak from its finger and shatter just in front of Meepo's feet. Meepo yelps and jumps back, and the robed figure begins barking in their sharp, harsh language. [b]*~The disgraced one will not speak.~*[/b] The figure then clasps its hands in front of it, and demands imperiously in thickly-accented common, [b]"Why you here?"[/b] [/QUOTE]
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