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<blockquote data-quote="IndyPendant" data-source="post: 2333602" data-attributes="member: 8738"><p>You only have a moment to prepare, and have just started to clear away the caltrops, when two goblins peek over the top of the 'battlements' at the far end of the hall. They don't hesitate, but each immediately chuck a javelin. Jerek was ready, and doesn't hesitate either, shooting at a goblin before their first missile is thrown. Jerek's arrow strikes through the goblin's chest, badly wounding it, but not stopping it.</p><p></p><p>While Kuma and Jair have just started to sweep the caltrops aside, Ydyr has already moved cautiously forward. Since he is closest to them, the goblins target him with their weapons, but he easily dodges the incoming missiles.</p><p></p><p><span style="font-size: 9px">((Jerek's attack: Nat 20. Confirm: 11+3+1-4=11. Goblin's attacks: 14, 13.))</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">((Initiative: Kuma/16; Jerek/15; Goblins/14; Terrek/13; Jair/8; Lehko/8; Ydyr/5; Heirmund/2.))</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">((The hallway is 10 feet wide and 20 feet long. Each 5' square is strewn with caltrops. You can safely move through them at 1/2 move, or risk 'attacks' by the caltrops if you move at full speed; if the attacks hit, your speed is reduced by 50%. When you reach the wall, you could jump over it by making a DC 14 Jump check, or climb over it as a move-equivalent action that draws AoOs. You can also take a full-round action to remove all caltrops from a 5' square, using a long object like a staff, spear, etc--in which case that 5' square does not hamper movement at all.))</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">((Ydyr starts combat inside the hallway, able to reach the wall with a single move action--even at 1/2 move. Jair and Kuma stand just inside the hallway as well, crouching, in the process of removing the first 5' square each (you are about halfway done.) Jerek stands in the doorway shooting at the goblins. Terrek, Lehko, and Heirmund still stand in the previous room, and do not have a clear line of fire to the goblins. The battlement provides the goblins with cover relative to you.))</span></p></blockquote><p></p>
[QUOTE="IndyPendant, post: 2333602, member: 8738"] You only have a moment to prepare, and have just started to clear away the caltrops, when two goblins peek over the top of the 'battlements' at the far end of the hall. They don't hesitate, but each immediately chuck a javelin. Jerek was ready, and doesn't hesitate either, shooting at a goblin before their first missile is thrown. Jerek's arrow strikes through the goblin's chest, badly wounding it, but not stopping it. While Kuma and Jair have just started to sweep the caltrops aside, Ydyr has already moved cautiously forward. Since he is closest to them, the goblins target him with their weapons, but he easily dodges the incoming missiles. [size=1]((Jerek's attack: Nat 20. Confirm: 11+3+1-4=11. Goblin's attacks: 14, 13.)) ((Initiative: Kuma/16; Jerek/15; Goblins/14; Terrek/13; Jair/8; Lehko/8; Ydyr/5; Heirmund/2.)) ((The hallway is 10 feet wide and 20 feet long. Each 5' square is strewn with caltrops. You can safely move through them at 1/2 move, or risk 'attacks' by the caltrops if you move at full speed; if the attacks hit, your speed is reduced by 50%. When you reach the wall, you could jump over it by making a DC 14 Jump check, or climb over it as a move-equivalent action that draws AoOs. You can also take a full-round action to remove all caltrops from a 5' square, using a long object like a staff, spear, etc--in which case that 5' square does not hamper movement at all.)) ((Ydyr starts combat inside the hallway, able to reach the wall with a single move action--even at 1/2 move. Jair and Kuma stand just inside the hallway as well, crouching, in the process of removing the first 5' square each (you are about halfway done.) Jerek stands in the doorway shooting at the goblins. Terrek, Lehko, and Heirmund still stand in the previous room, and do not have a clear line of fire to the goblins. The battlement provides the goblins with cover relative to you.))[/size] [/QUOTE]
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