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<blockquote data-quote="IndyPendant" data-source="post: 2379821" data-attributes="member: 8738"><p>Lehko checks the trap he and Jerek fashioned, to find that it has been disturbed, but not loudly enough for anyone within the room to have heard it. The door leading to the second barricade room is shut, at least. Heirmund examines the gems, and estimates that they are worth roughly 5, 10, and 20 gold respectively. The big prize turns out to be the silver flask. It is of dwarven make, and good quality; he estimates its worth at around 50 gold.</p><p></p><p><span style="font-size: 9px">((Lehko's assist check: 5+2=7. Jerek's check: 6+2=8. Heirmund doesn't know what he rolled for his appraise checks--but he knows he can rely on his estimate of the value of the common gems without risk, at least...))</span></p><p></p><p>Lehko calls Meepo over, who examines the trap for a few moments and snorts derisively. <strong>"Kobold child of five years could do better! You have piton? Next time, hammer into door and hang noise maker from it with small rock. Tie on a bit away from door. And get better noise maker."</strong></p><p></p><p>Once you are ready to go, Jerek offers to scout ahead. You quickly discover one problem to scouting, however: you need light, and yours is practically the only light in this citadel. It's all but impossible to surprise anything here, a fact brought home by the startled scramble Jerek hears as he leaves the first barricade room and heads slowly and silently down the hall that leads into the second. He carefully peeks around the corner, but the goblins he sees don't notice him for long moments, despite being fully aware of the lantern light behind him, and he even has time for his eyes to adjust to the darkness of this room. He observes four more goblins set up behind the second barricade, exactly as the first four you fought were--except that these goblins apparently gathered up all the useful javelins from this side of the barricade this time.</p><p></p><p>At least there are still no more caltrops.</p><p></p><p><span style="font-size: 9px">((Jerek's move silently check: 9+7=16. Hide check: 3+7=10. Goblins' spot check: 9.))</span></p></blockquote><p></p>
[QUOTE="IndyPendant, post: 2379821, member: 8738"] Lehko checks the trap he and Jerek fashioned, to find that it has been disturbed, but not loudly enough for anyone within the room to have heard it. The door leading to the second barricade room is shut, at least. Heirmund examines the gems, and estimates that they are worth roughly 5, 10, and 20 gold respectively. The big prize turns out to be the silver flask. It is of dwarven make, and good quality; he estimates its worth at around 50 gold. [size=1]((Lehko's assist check: 5+2=7. Jerek's check: 6+2=8. Heirmund doesn't know what he rolled for his appraise checks--but he knows he can rely on his estimate of the value of the common gems without risk, at least...))[/size] Lehko calls Meepo over, who examines the trap for a few moments and snorts derisively. [b]"Kobold child of five years could do better! You have piton? Next time, hammer into door and hang noise maker from it with small rock. Tie on a bit away from door. And get better noise maker."[/b] Once you are ready to go, Jerek offers to scout ahead. You quickly discover one problem to scouting, however: you need light, and yours is practically the only light in this citadel. It's all but impossible to surprise anything here, a fact brought home by the startled scramble Jerek hears as he leaves the first barricade room and heads slowly and silently down the hall that leads into the second. He carefully peeks around the corner, but the goblins he sees don't notice him for long moments, despite being fully aware of the lantern light behind him, and he even has time for his eyes to adjust to the darkness of this room. He observes four more goblins set up behind the second barricade, exactly as the first four you fought were--except that these goblins apparently gathered up all the useful javelins from this side of the barricade this time. At least there are still no more caltrops. [size=1]((Jerek's move silently check: 9+7=16. Hide check: 3+7=10. Goblins' spot check: 9.))[/size] [/QUOTE]
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