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<blockquote data-quote="IndyPendant" data-source="post: 2514367" data-attributes="member: 8738"><p>And with that, it is done. The first thing Calcryx sees to is the destruction of the cage, and Yusdrayl does not resist this. Calcryx then sets itself up in the large, long hall, taking the altar behind the throne as its lair. The kobolds avoid you, doing their best to ignore you. You rest for a few hours, your goblin prisoners inconsolant and despairing. It is not long before you discover why.</p><p></p><p>A fire is prepared, and a different pair of goblin prisoners--in <em>much</em> worse condition than your own--are led out in chains. Those chains are then tied to a rope at the back of the hall that you hadn't noticed before, and the two goblins are hoisted by their wrists, begging listlessly for their lives in draconic the entire time, so that they have to stand on their toes to support their weight. The kobolds then take turns, apparently competing for the honour and taking great care to show their skill, in removing very thin strips of skin from the goblins.</p><p></p><p>The prisoners sound like any human would, screaming their agony as they are slowly flayed alive.</p><p></p><p>Yusdrayl begins to describe, in common and with relish, how sometimes the prisoners survive the flaying process--in which case the goblin is carried to the pit, and the kobolds get the pleasure of watching the goblin roast alive, turning slowly on a spit high above the flames. It adds that if the goblin dies from the flaying--as one of these prisoners already has--then the spit is lowered so the kobolds can eat sooner. In almost precisely the same casually jovial tone, Yusdrayl then begins to ask you questions as to your purpose here in the citadel and what you intend to do next, now that you have rescued Calcryx.</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 2514367, member: 8738"] And with that, it is done. The first thing Calcryx sees to is the destruction of the cage, and Yusdrayl does not resist this. Calcryx then sets itself up in the large, long hall, taking the altar behind the throne as its lair. The kobolds avoid you, doing their best to ignore you. You rest for a few hours, your goblin prisoners inconsolant and despairing. It is not long before you discover why. A fire is prepared, and a different pair of goblin prisoners--in [i]much[/i] worse condition than your own--are led out in chains. Those chains are then tied to a rope at the back of the hall that you hadn't noticed before, and the two goblins are hoisted by their wrists, begging listlessly for their lives in draconic the entire time, so that they have to stand on their toes to support their weight. The kobolds then take turns, apparently competing for the honour and taking great care to show their skill, in removing very thin strips of skin from the goblins. The prisoners sound like any human would, screaming their agony as they are slowly flayed alive. Yusdrayl begins to describe, in common and with relish, how sometimes the prisoners survive the flaying process--in which case the goblin is carried to the pit, and the kobolds get the pleasure of watching the goblin roast alive, turning slowly on a spit high above the flames. It adds that if the goblin dies from the flaying--as one of these prisoners already has--then the spit is lowered so the kobolds can eat sooner. In almost precisely the same casually jovial tone, Yusdrayl then begins to ask you questions as to your purpose here in the citadel and what you intend to do next, now that you have rescued Calcryx. [/QUOTE]
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