Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Play by Post
IndyPendant's Sunless Citadel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IndyPendant" data-source="post: 2553167" data-attributes="member: 8738"><p>After Heirmund quickly translates Jair's words--using up more than the one minute's time given, he's certain--Durnn slowly lowers the longsword he was holding effortlessly over his head. He then responds in goblin <strong>"<em>This</em> is the deal you offer me?"</strong> He mulls it over for what seems an age, and then slowly begins to grin. It is not a pleasant sight. <strong>"I accept your offer! Come with me. But should you so much as blink without my permission while passing through my home, I will kill you. Or worse. I will leave you alive to be fed to the Tree."</strong></p><p></p><p>He then barks a few short words at his tribe, which Heirmund translates as orders basically telling some of the Durbuluk to precede you all, some to follow, and threats of severe violence to the first Durbuluk who attacks without provocation. A few of the guards, plus one goblin dressed in warpaint and animal parts (teeth, feathers, claws, even a few skulls), watch you warily during the few moments it takes to complete the preparations.</p><p></p><p>Then Durnn himself leads you down the long, wide, smokey hall toward a door leading north. On either side of you as you follow are large stone columns marching in step, entwined with carved dragons. The door opens onto a much smaller hallway, which he leads you down and turns left before ending up at another door. You have time during this short walk to get a more accurate estimate of the goblins facing you: there are seven total hobgoblins surrounding you, and nine goblins.</p><p></p><p>He opens this door to reveal a 40-foot-diameter domed chamber. A wide circular shaft pierces the floor of this chamber, from which dim violet light shines, revealing sickly-looking white and grey vines coating the shaft's walls. Four torches set equidistant around the periphery of the chamber supplement the light from the shaft. A crudely fashioned throne of stone sits against the curve of the northeastern wall, and a large iron chest serves as the throne's footstool. A sapling grows in a wide stone pot next to the throne. Another door leads south out of this room.</p><p></p><p>Durnn turns to you, his grin still in place, and explains (again in goblin) <strong>"You will have to climb down, but the vines make this simple. They are safe, and will easily bear your weight. Go now, and leave your prisoners here. You will not be harmed by anyone here while you do. You have my word."</strong> His grin widens.</p><p></p><p>Despite appearances, Ydyr and Lehko can't find any deception in him; as far as they can tell, he is telling the truth. He's just not telling the whole truth...</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 2553167, member: 8738"] After Heirmund quickly translates Jair's words--using up more than the one minute's time given, he's certain--Durnn slowly lowers the longsword he was holding effortlessly over his head. He then responds in goblin [b]"[i]This[/i] is the deal you offer me?"[/b] He mulls it over for what seems an age, and then slowly begins to grin. It is not a pleasant sight. [b]"I accept your offer! Come with me. But should you so much as blink without my permission while passing through my home, I will kill you. Or worse. I will leave you alive to be fed to the Tree."[/b] He then barks a few short words at his tribe, which Heirmund translates as orders basically telling some of the Durbuluk to precede you all, some to follow, and threats of severe violence to the first Durbuluk who attacks without provocation. A few of the guards, plus one goblin dressed in warpaint and animal parts (teeth, feathers, claws, even a few skulls), watch you warily during the few moments it takes to complete the preparations. Then Durnn himself leads you down the long, wide, smokey hall toward a door leading north. On either side of you as you follow are large stone columns marching in step, entwined with carved dragons. The door opens onto a much smaller hallway, which he leads you down and turns left before ending up at another door. You have time during this short walk to get a more accurate estimate of the goblins facing you: there are seven total hobgoblins surrounding you, and nine goblins. He opens this door to reveal a 40-foot-diameter domed chamber. A wide circular shaft pierces the floor of this chamber, from which dim violet light shines, revealing sickly-looking white and grey vines coating the shaft's walls. Four torches set equidistant around the periphery of the chamber supplement the light from the shaft. A crudely fashioned throne of stone sits against the curve of the northeastern wall, and a large iron chest serves as the throne's footstool. A sapling grows in a wide stone pot next to the throne. Another door leads south out of this room. Durnn turns to you, his grin still in place, and explains (again in goblin) [b]"You will have to climb down, but the vines make this simple. They are safe, and will easily bear your weight. Go now, and leave your prisoners here. You will not be harmed by anyone here while you do. You have my word."[/b] His grin widens. Despite appearances, Ydyr and Lehko can't find any deception in him; as far as they can tell, he is telling the truth. He's just not telling the whole truth... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
IndyPendant's Sunless Citadel
Top