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<blockquote data-quote="IndyPendant" data-source="post: 2593256" data-attributes="member: 8738"><p>Jerek follows Lehko's lead and drops to the ground below--but he lands badly, and desperately turns the fall into a quick roll. He ends up lying on the floor on his back--but at least he's unhurt. Slightly off to one side of the battle, he's also able to regain his feet without risk, although he's now got the floor's grime all over him.</p><p></p><p><span style="font-size: 9px">((Jerek's jump check: 8+0=8. Tumble check: 10+7=17.))</span></p><p></p><p>The pit finally clear, Kuma and Jair lower Terrek to the ground behind Lehko and release the rope. Heirmund immediately begins climbing down, although if he goes slowly and carefully the battle will be long over by the time he gets there. Meanwhile, Jair and Kuma vaguely register one of the goblins shutting the door you all came through.</p><p></p><p>Lehko takes a step back and targets the badly damaged skeleton with another wave of pure force, and smashes it to pieces, the shattered bones flung away so hard some of them strike the far wall of the chamber. Terrek struggles forward, hampered by the harness he's in and the rope it trails, but still attacking one of the twig blights. He rips into it with his powerful jaws, tearing it apart into sickly kindling. Ydyr lashes out at the remaining skeleton with a quick flurry, and manages to strike a glancing blow which leaves a small crack in its arm.</p><p></p><p><span style="font-size: 9px">((Skeleton's fort save: 4. Damage: 4+1=5. Str check...n/a. : ) Terrek's attack: 16+3-2=17. Damage: 5+3-2=6. Ydyr's attacks: 18+0=18, 12+0=12. Damage: 1+0=1.))</span></p><p></p><p>The remaining skeleton and twig blight attack, both of them on Ydyr. The skeleton can't quite anticipate Ydyr's dextrous weaving, but the twig blight gets in a lucky strike, raking its envenomed claws down Ydyr's back, injecting its sap-like poison into his veins...</p><p></p><p><span style="font-size: 9px">((Skeleton's attacks: 11, 15. Twig blight's attacks:19, 1. Damage: 2. Ydyr's fort save: 3+3=6. Ydyr takes an additional point of poison damage. He is now at 1 hp.))</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">((The DC to climb down is 0--an autosuccess for Kuma and Heirmund. That's at 1/4 speed, however. You can climb at 1/2 speed by making a DC 5 climb check if you wish--but you risk a slim chance of falling. Terrek will take a -2 penalty to all rolls and act as if heavily encumbered while in the harness; while anyone can remove it, doing so takes a full-round action that provokes AoO's. Note that only Ydyr is currently in melee, however.))</span></p></blockquote><p></p>
[QUOTE="IndyPendant, post: 2593256, member: 8738"] Jerek follows Lehko's lead and drops to the ground below--but he lands badly, and desperately turns the fall into a quick roll. He ends up lying on the floor on his back--but at least he's unhurt. Slightly off to one side of the battle, he's also able to regain his feet without risk, although he's now got the floor's grime all over him. [size=1]((Jerek's jump check: 8+0=8. Tumble check: 10+7=17.))[/size] The pit finally clear, Kuma and Jair lower Terrek to the ground behind Lehko and release the rope. Heirmund immediately begins climbing down, although if he goes slowly and carefully the battle will be long over by the time he gets there. Meanwhile, Jair and Kuma vaguely register one of the goblins shutting the door you all came through. Lehko takes a step back and targets the badly damaged skeleton with another wave of pure force, and smashes it to pieces, the shattered bones flung away so hard some of them strike the far wall of the chamber. Terrek struggles forward, hampered by the harness he's in and the rope it trails, but still attacking one of the twig blights. He rips into it with his powerful jaws, tearing it apart into sickly kindling. Ydyr lashes out at the remaining skeleton with a quick flurry, and manages to strike a glancing blow which leaves a small crack in its arm. [size=1]((Skeleton's fort save: 4. Damage: 4+1=5. Str check...n/a. : ) Terrek's attack: 16+3-2=17. Damage: 5+3-2=6. Ydyr's attacks: 18+0=18, 12+0=12. Damage: 1+0=1.))[/size] The remaining skeleton and twig blight attack, both of them on Ydyr. The skeleton can't quite anticipate Ydyr's dextrous weaving, but the twig blight gets in a lucky strike, raking its envenomed claws down Ydyr's back, injecting its sap-like poison into his veins... [size=1]((Skeleton's attacks: 11, 15. Twig blight's attacks:19, 1. Damage: 2. Ydyr's fort save: 3+3=6. Ydyr takes an additional point of poison damage. He is now at 1 hp.)) ((The DC to climb down is 0--an autosuccess for Kuma and Heirmund. That's at 1/4 speed, however. You can climb at 1/2 speed by making a DC 5 climb check if you wish--but you risk a slim chance of falling. Terrek will take a -2 penalty to all rolls and act as if heavily encumbered while in the harness; while anyone can remove it, doing so takes a full-round action that provokes AoO's. Note that only Ydyr is currently in melee, however.))[/size] [/QUOTE]
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