shadow
First Post
JPL said:It's 28 pages of crunchy goodness.
Chapter One: The Hidden Masters
The basics of the campaign --- larger-than-life heroes in a struggle against a secret cabal of immortal masterminds. Think Planetary meets Wold Newton. Also includes the Chosen, a new template for heroes destined for greatness.
Chapter Two: Epic Basics
Rules extending the basic classes to 20th level, with new epic talent trees and bonus feat lists, and general rules on epic level, 20 Modern style.
Chapter Three: Epic Feats
A whole slew of them, along with a list of feats from the Epic SRD that can be used as-is.
Chapter Four: Epic Prestige Classes
- Some new epic prestige classes. Unlike most prestige classes, the hook here is not so much what the hero can do...it's why he does it. Allegiances are the most imporant prerequisite.
The Adventurer - In pursuit of fortune, glory, and danger
The Avenger - Searching for the Big Payback
The Champion - Dedicated to a personal code or cause
The Discoverer - Uncovering mysteries of man and nature
The Mentor - Training the next generation of heroes
The Paragon - Seeking to perfect his own abilities
- The Legacy, a non-epic prestige class for heroes following in the footsteps of giants.
- The Immortal, the prestige class that put the infinite in Infinite
Chapter Five: Campaign Options
Thoughts on optional rules --- psionics, ultratech, magic, mutations --- and ideas for running Infinite as a stand-alone or as an add-on to any ongoing campaign.
DanMcS --- Most of the special abilites fall somewhere in the Doc Savage / Jet Li / Batman range. This isn't supers --- it's the peak of human abilities. No breaking the laws of physics, but you can bend the hell out of them...
Wow! You really got my interest. I've been wanting to do an epic Modern game for some time. Although 28 pages sounds a bit short, the contents listed seem to be what I've been looking for.
My biggest question is how generic are the rules? The info on chapter one seems to imply that there is some sort of default campaign setting. Will the rules work equally well for Pulp, Sci-Fi, or Martial Arts.
Also, do the campaign options in chapter 5 include rules for unique, legendary abilities (Think of Highlander immortality, Terry Gilliam's Adventures of Baron Munchausen, or any of those "tall tales")? For example in the said Pulp/Sci-Fi campaign I've been thinking of, I have a NPC known only as "The Wanderer". The Wanderer is an immortal gunslinger that has been wandering the planet for over 700 years. He gained his immortality after defeating death in a dual. However, as a punishment for messing with the natural order of things he is cursed to continually wander the earth unable to die until he is killed by a superior opponent in a fair dual - but with over 700 years of experience in battle, it seems unlikely that he will be killed anytime soon. Can INFINITE emulate the character concept that I'm thinking of? (ie - Immortality with a curse, the best gunslinger on the planet, etc.)