Infiniti2000's House Rules

Infiniti2000

First Post
I put my house rules on my website. Don't worry, no popups, ads, or anything like that and it should be close to w3c compliant. I didn't think it necessary to copy n' paste everything here, but I definitely welcome any comments and criticisms on them. Any at all, including spelling and grammar. :)

Infiniti2000's House Rules
 

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Yes...and the item creation ones. I've a "working" version on item creation and will put those up soon I hope. Metamagic, that's not so easy a problem. I've seen all the suggestions posted here and I've looked in lots of sources, but I'll need to think it over some more. It is nontrivial without reworking the magic system. :)

Thank you very much for taking the time to read them, however. :)
 

Amazing work on the RtToEE, really... I'm thinking in -eventually- using those handouts (if allowed, of course) when I finally come around running the module (that is, after I get it on my hands).

About the house rules: I'm a big fan of tweaking classes, I just love that stuff you did about the Ranger and the Druid; then there are some of the rules which of course suit to personal tastes or fix problems discovered by particular experiences, about those I'm not so keen (example: sheathing a weapon as a free action).

Point taken: Toughness has been fixed there, and because of that I'm grateful, I know PHBII brings rules for swapping feats as you level up and stuff... But I'm not a big fan of players taking a feat for their character that they know they'll lose in the future.
(Here is where Toughness would be fixed "that way": lvl 1 you get toughness, at lvl 3-4 you swap it for Imp. Toughness)
 
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I think I'd be more curious if I wasn't already using an alternate magic system with metamagic built right into the system without feats, a lot like yours seems to be based on the brief text inferring such on that page. i like a lot of the other stuff, too.

Sunder as a standard action I don't agree with. You provoke an attack of opportunity when attempting to disarm, even when using a reach weapon. The opponent can use this attack of opportunity to attempt to sunder your weapon if you are outside of their reach. That's something that already exists in the rules that I'd like to keep as-is. Also, sundering a weapon is usually a good thing to do at the end of a sequence of iterative attacks, since you can still whack at your opponent that way. Just curious, what made you decide on this change?
 


Land Outcast said:
Amazing work on the RtToEE, really... I'm thinking in -eventually- using those handouts (if allowed, of course) when I finally come around running the module (that is, after I get it on my hands).
RttToEE was the motivation for me to get back on the Internet and involved with on-line discussions, etc. Without it, I would never have joined Monte's site and migrated here. I've been a huge contributor to the RttToEE forum. That also explains my custom title. ;)

Land Outcast said:
...then there are some of the rules which of course suit to personal tastes or fix problems discovered by particular experiences, about those I'm not so keen (example: sheathing a weapon as a free action).
I'd be fine with not allowing sheathing a weapon as a free action (as part of a move, don't forget that caveat), but then you shouldn't allow it for shields. Being trained in weapons myself, I'm confident that sheathing a weapon is not any more difficult than putting a shield on your back.

genshou said:
Sunder as a standard action I don't agree with. You provoke an attack of opportunity when attempting to disarm, even when using a reach weapon. The opponent can use this attack of opportunity to attempt to sunder your weapon if you are outside of their reach. That's something that already exists in the rules that I'd like to keep as-is. Also, sundering a weapon is usually a good thing to do at the end of a sequence of iterative attacks, since you can still whack at your opponent that way. Just curious, what made you decide on this change?
Primarily, it was the elder earth elemental and a main bad guy in RttToEE. As for provoking an AoO with a reach weapon, I disagree. I actually favor the FAQ (or is it RotG) interpretation on that issue. Thanks for reminding me as I will include it. Yes, it makes reach more powerful, but IME not overly so. And believe me I use a lot of high level monsters, big ones too. At least, it's not unbalanced in my games. I think one reason is that IMO most monsters with reach will try to get closer to keep their opponents from easily stepping back out of harm's way. Thus, reach-based-disarming is rarely, if ever done. If it is done, then the downside is that your opponent can step back and do something else.

The sunder issue we agreed as a group, unanimous decision. I personally dislike the idea of attacking your opponent's weapon. I think that in real combat, it would be a stupid decision in almost every case except for specific weapons that are easy to smash, like long, thin sticks. Who in their right mind attacks a longsword? I don't like it, so making it a standard action solves my "problem". Sunder if you want, but you will probably only do it on a weapon that can easily be destroyed in one shot. That very closely mirrors what I think would happen in a real combat. You don't waste a lot of time attacking your opponent's weapon.

Thanks again, everyone. I appreciate the feedback. I will try to incorporate my responses on the webpage. :)
 

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