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Info on Hero Points
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<blockquote data-quote="Mark" data-source="post: 545769" data-attributes="member: 5"><p>That system (and I mean the one you have particularly presented) looks potentially unbalancing. You might want to ease into it if you run a balanced game now. I'd suugest that you only give one hero point per session to one player who does something heroic, then allow those points to be used for only transient things, like adjusting a single, in-game die roll by one (whether their own die roll or another player's, or yours!) Allowing them to be "spent" on things that permanently effect the game, or repeatedly, leads to a cumulative unbalancing that you will be hard-pressed to reverse, IMO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mark, post: 545769, member: 5"] That system (and I mean the one you have particularly presented) looks potentially unbalancing. You might want to ease into it if you run a balanced game now. I'd suugest that you only give one hero point per session to one player who does something heroic, then allow those points to be used for only transient things, like adjusting a single, in-game die roll by one (whether their own die roll or another player's, or yours!) Allowing them to be "spent" on things that permanently effect the game, or repeatedly, leads to a cumulative unbalancing that you will be hard-pressed to reverse, IMO. :) [/QUOTE]
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