Infrastructure spells?

cgraph

First Post
In a lot of novels and settings, the wizards (or priest kings, or whatever) have spells and rituals that actually help the infrastructure-- maybe it keeps the rain from falling on the city, ro improves the yield of the crops, or helps create a working sewage system for the high mage doesn't have to step in crap on the way to work...

Is there anything like this in pathfinder, any products that could help you do that, or is it simply fluff where it's said that "city A did this."
 

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Mad Hamish

First Post
In a lot of novels and settings, the wizards (or priest kings, or whatever) have spells and rituals that actually help the infrastructure-- maybe it keeps the rain from falling on the city, ro improves the yield of the crops, or helps create a working sewage system for the high mage doesn't have to step in crap on the way to work...

Is there anything like this in pathfinder, any products that could help you do that, or is it simply fluff where it's said that "city A did this."

Plant growth boosts the yield of crops (level 3)
Plant Growth
Control Weather can control the weather (but it's level 7)
Control Weather
options for building
stone shape, wall of stone, disintegrate
can be used for building & excavation
levitate can assist

various summons and monsters can be useful
 

Salthorae

Imperial Mountain Dew Taster
Move Earth Is a good one for Infrastructure type stuff!
Hallow allows you to tie in some other spells that will last for a year regardless of normal duration
Guards and Wards is a great large area infrastructure protective spell.

Also, don't forget about the various Summon and/or Ally spells to call things like an Earth Elemental to lay foundation pillars or even a cloud giant to do some heavy lifting for you... Or having a Water Elemental with a small one-way portal to the plane of water being the starting point for your sewer system. Also - small question, why is the high mage walking to work? :)

If you're looking for more building specific stuff, see the WotC 3.0 Stronghold Builder's Guide for some spells that could transfer fine to Pathfinder. Also Mythal spells from Forgotten Realms 2e/3.x which allow permanent things over large areas like Plant Growth or Control Weather/Temperature...
 
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Burn_Boy

First Post
This might not be in the same vein, or exactly what you're looking for, but, how about summoning and binding Gelatnious Cubes in the water system so that debris, dirt and sewage is caught and only pure clean water runs through?
 

N'raac

First Post
This might not be in the same vein, or exactly what you're looking for, but, how about summoning and binding Gelatnious Cubes in the water system so that debris, dirt and sewage is caught and only pure clean water runs through?

Imagine how much mileage we could get out of Rust Monsters alone in clearing difficult to dispose of waste...no more rusting out hulks of vehicles, lots of components of electronics. Toss in some Ochre Jellies and Black Puddings, as well as those Gelatinous Cubes, and our waste management issues are pretty much history. And we PAY the sanitation crew with the very garbage we're getting rid of!
 

Empirate

First Post
There are several pure "infrastructure" spells in Shining South, a FR supplement. Clearstone, for example, makes stone transparent for awesome architecture. There are spells to make rooms permanently hot or cold, to levitate entire buildings (not as high level as you might think), and last not least to provide nice, harmless magical fireworks in a huge area, so you can have some fun at the opening ceremony of your new flying glass spire palace!
 

Alzrius

The EN World kitten
In a lot of novels and settings, the wizards (or priest kings, or whatever) have spells and rituals that actually help the infrastructure-- maybe it keeps the rain from falling on the city, ro improves the yield of the crops, or helps create a working sewage system for the high mage doesn't have to step in crap on the way to work...

Is there anything like this in pathfinder, any products that could help you do that, or is it simply fluff where it's said that "city A did this."

Other than some existing spells like control weather, not really. Pathfinder's spells tend to be focused around tactical combat, with very little else represented. Now, that's simply because of the game's focus - it wouldn't make much sense for a game about "killing monsters and taking their stuff" to present spells that were useless for that particular purpose.

That doesn't mean it hasn't been done elsewhere, however. I encourage you to take a look at the (3.5, for all the difference it makes) hedge magic heroes series of blog posts (part II, part III, part IV, part V, part VI, and part VII) for non-combat utility spells.
 

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