BOZ said:
Really though, it all depends on how detailed and realistic you want the physics in your campaign to be. If you want simple infravision that’s easy to use, just say that it allows you to see living beings in the dark (except reptiles, heheh).
And once again, we see that whole science/misunderstanding thing getting in the way.
Reptiles are cold-blooded. That means they don't have metabolic processes to maintain their bodies at higher than the ambient tempreature around them. That does not mean their bodies are at the ambient tempreature, however, since metabolism isn't the only way to govern body tempreature.
Ever walk on the beach or a road barefoot on a sunny summer day? The surface is warmer than the air around it. Same goes for the reptile that basks in the sun - he winds up warmer than the air around him, and would thus show up on "infravision".
So, now the DM has to worry about who has been where and when, and what tempreature it'd be. That's a headache.
And, that's not thinking about other critters (fish and insects, for example) that are cold-blooded. Starting to sound less and less like infravision (see living things, except lizards) and more like "mammal and birdievision". And are aberrations warm or cold blooded? How about outsiders, or dragons, who are so magical that they may not follow reasonable rules? More headaches, more ways to become inconsistent if you don't have a perfect memory for what you've done before. Bleh.
In general - far better idea to get rid of the "infra" reference. Call the darned thing "Darkvision", and have it work however you want. The scientific reference pulls up too many questions from modern minds.