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<blockquote data-quote="Warbringer" data-source="post: 6124976" data-attributes="member: 14391"><p>Thanks Ferghis</p><p></p><p>As you might imagine there are numerous house rules behind this spreadsheet/character sheet.</p><p></p><p><strong>Wealth</strong></p><p>I don't like the fact that the coinage and treasure system is so fiddly and ultimately all but ignored at mid levels (except large purchases). Perhaps most concerning is that the reward system is a separate mechanical system loosely tied to level. This is a concern because it means that +1 from spells, leveling, money/treasure are not on the same schedule.</p><p></p><p>At the heart of my take on reward treasure is a different take on "experience". In my house rules, a hero gains plot points for defeating monsters, avoiding traps, negotiating a scene or successfully completing a quest, receiving 1-3 points depending on the difficulty. (The level pacing is about 1 level per 3-4 gaming sessions).</p><p></p><p>Now, in addition to a character getting plot points, they get an equal number of equipment points (luck dice). Characters then spend those points on Gear, Magic and Lifestyle. While the former is self-explanatory, Lifestyle is a little different.</p><p></p><p>Lifestyle is purchased in the same fashion as Gear and Magic, spending equipment points for a series of benefits. There are 6 tiers in Lifestyle (plus a special condition called indebt): these are Impoverished, Day-to-Day, Comfortable, Wealthy, Extravagant and Royalty. The player purchases a tier (such as Wealthy for 18), and gains the following “benefit”:</p><p></p><p><em>Wealthy</em>: The hero lives very well in cities, usually within good merchant establishments. His adventuring gear is good workmanship and can be riled upon. Traveling, his pedigree mount or rented carriage will get him where he wants. The hero is clearly wearing new clothes of the newest style, clearly tailored for the hero. You stand out as having wealth to those that don't, but are beneath those that have title. Your wealth however can get you into most areas you want, though your wealth does draw unwanted attention.</p><p></p><p>You have sufficient wealth to afford a +1 bonus 1/short rest, and an additional +2 bonus 1/extended rest, skill and social encounters.</p><p></p><p>While this is a little "gamist" it really keeps everything balanced.</p></blockquote><p></p>
[QUOTE="Warbringer, post: 6124976, member: 14391"] Thanks Ferghis As you might imagine there are numerous house rules behind this spreadsheet/character sheet. [B]Wealth[/B] I don't like the fact that the coinage and treasure system is so fiddly and ultimately all but ignored at mid levels (except large purchases). Perhaps most concerning is that the reward system is a separate mechanical system loosely tied to level. This is a concern because it means that +1 from spells, leveling, money/treasure are not on the same schedule. At the heart of my take on reward treasure is a different take on "experience". In my house rules, a hero gains plot points for defeating monsters, avoiding traps, negotiating a scene or successfully completing a quest, receiving 1-3 points depending on the difficulty. (The level pacing is about 1 level per 3-4 gaming sessions). Now, in addition to a character getting plot points, they get an equal number of equipment points (luck dice). Characters then spend those points on Gear, Magic and Lifestyle. While the former is self-explanatory, Lifestyle is a little different. Lifestyle is purchased in the same fashion as Gear and Magic, spending equipment points for a series of benefits. There are 6 tiers in Lifestyle (plus a special condition called indebt): these are Impoverished, Day-to-Day, Comfortable, Wealthy, Extravagant and Royalty. The player purchases a tier (such as Wealthy for 18), and gains the following “benefit”: [I]Wealthy[/I]: The hero lives very well in cities, usually within good merchant establishments. His adventuring gear is good workmanship and can be riled upon. Traveling, his pedigree mount or rented carriage will get him where he wants. The hero is clearly wearing new clothes of the newest style, clearly tailored for the hero. You stand out as having wealth to those that don't, but are beneath those that have title. Your wealth however can get you into most areas you want, though your wealth does draw unwanted attention. You have sufficient wealth to afford a +1 bonus 1/short rest, and an additional +2 bonus 1/extended rest, skill and social encounters. While this is a little "gamist" it really keeps everything balanced. [/QUOTE]
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