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<blockquote data-quote="Quickleaf" data-source="post: 6125062" data-attributes="member: 20323"><p>Hmm, I try not to do house rules in the sense of changing existing rules. I do sometimes come up with "add-ons" though. For example, drinking dragon's blood is a thematic element in my current 4e campaign, so I made up rules for it.</p><p></p><p><strong>Drinking Dragon’s Blood</strong></p><p>Make an Endurance check (DC 10 + dragon’s level); if failed take bloodied value damage, if failed by 5+, drinker drops to 0 HP, if failed by 10+ drinker dies. Roll d12 on the following table to determine additional effects:</p><p>(1) +1 damage when making attacks of dragon’s breath weapon type. However, dragon breath weapons of that type automatically hit you.</p><p>(2) +1 Strength or Constitution; however, your alignment shifts one step toward dragon’s alignment.</p><p>(3) +1 Dexterity or Intelligence; however, your alignment shifts one step toward dragon’s alignment.</p><p>(4) +1 Wisdom or Charisma; however, your alignment shifts one step toward dragon’s alignment.</p><p>(5) Gain darkvision; however, become obsessed with treasure and only benefit from an extended rest after you’ve gained treasure worth magic item of your level.</p><p>(6) Gain great bravery, +5 saves vs. fear; however, dragon charm attacks automatically hit you.</p><p>(7) Gain telepathy (5 squares); however, you sometimes pick up surface thoughts involuntarily, gain vulnerable 5 psychic.</p><p>(8) Skin takes on hue of dragon’s color, gain resist 5 (type according to dragon’s breath weapon); however metallic dragons distrust you and may be initially hostile. </p><p>(9) Speak Draconic or, alternately, speak the language of birds; however, a dragon somewhere learns your True Name. </p><p>(10 Cure any diseases currently suffering; however, slowly begin to transform into an evil draconian or similar creature. A quest might stop this.</p><p>(11) You and dragons have an unspoken understanding not to kill each other. Role-play it how you see fit.</p><p>(12) Vision of draconic prophecy / Special (talk to DM).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6125062, member: 20323"] Hmm, I try not to do house rules in the sense of changing existing rules. I do sometimes come up with "add-ons" though. For example, drinking dragon's blood is a thematic element in my current 4e campaign, so I made up rules for it. [B]Drinking Dragon’s Blood[/B] Make an Endurance check (DC 10 + dragon’s level); if failed take bloodied value damage, if failed by 5+, drinker drops to 0 HP, if failed by 10+ drinker dies. Roll d12 on the following table to determine additional effects: (1) +1 damage when making attacks of dragon’s breath weapon type. However, dragon breath weapons of that type automatically hit you. (2) +1 Strength or Constitution; however, your alignment shifts one step toward dragon’s alignment. (3) +1 Dexterity or Intelligence; however, your alignment shifts one step toward dragon’s alignment. (4) +1 Wisdom or Charisma; however, your alignment shifts one step toward dragon’s alignment. (5) Gain darkvision; however, become obsessed with treasure and only benefit from an extended rest after you’ve gained treasure worth magic item of your level. (6) Gain great bravery, +5 saves vs. fear; however, dragon charm attacks automatically hit you. (7) Gain telepathy (5 squares); however, you sometimes pick up surface thoughts involuntarily, gain vulnerable 5 psychic. (8) Skin takes on hue of dragon’s color, gain resist 5 (type according to dragon’s breath weapon); however metallic dragons distrust you and may be initially hostile. (9) Speak Draconic or, alternately, speak the language of birds; however, a dragon somewhere learns your True Name. (10 Cure any diseases currently suffering; however, slowly begin to transform into an evil draconian or similar creature. A quest might stop this. (11) You and dragons have an unspoken understanding not to kill each other. Role-play it how you see fit. (12) Vision of draconic prophecy / Special (talk to DM). [/QUOTE]
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