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<blockquote data-quote="DEFCON 1" data-source="post: 6126816" data-attributes="member: 7006"><p>It definitely can spiral quickly, which is why I've found it to be a net positive. In my previous campaign, I had an archery ranger and a wizard, both of which would immediately say "Well, I'm dead!" just as soon as a monster <em>engaged</em> them in hand-to-hand combat. They thought that since they fought at range... as soon as that couldn't happen they might as well just give up. And that attitude constantly annoyed the crap out of me, because in both cases... they maybe fell below 0 HP less than three times each in the whole 3 year campaign.</p><p></p><p>So this was part of the attitude I wanted to curb in this new game-- the idea that if you fight at range that is <em>all you do</em>, with no thought given to your fellow melee combatants who are taking all the attacks, and immediately throwing up your hands in defeat should you get engaged. Because ranged attackers are usually just as strong as many other PCs in hit points and AC, and they really should get used to the idea of doing both ranged and melee when the moment is right. Forcing them to find that right moment by making the consequences so dire when they just wimp out and don't... has been a godsend thus far.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6126816, member: 7006"] It definitely can spiral quickly, which is why I've found it to be a net positive. In my previous campaign, I had an archery ranger and a wizard, both of which would immediately say "Well, I'm dead!" just as soon as a monster [I]engaged[/I] them in hand-to-hand combat. They thought that since they fought at range... as soon as that couldn't happen they might as well just give up. And that attitude constantly annoyed the crap out of me, because in both cases... they maybe fell below 0 HP less than three times each in the whole 3 year campaign. So this was part of the attitude I wanted to curb in this new game-- the idea that if you fight at range that is [I]all you do[/I], with no thought given to your fellow melee combatants who are taking all the attacks, and immediately throwing up your hands in defeat should you get engaged. Because ranged attackers are usually just as strong as many other PCs in hit points and AC, and they really should get used to the idea of doing both ranged and melee when the moment is right. Forcing them to find that right moment by making the consequences so dire when they just wimp out and don't... has been a godsend thus far. [/QUOTE]
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