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<blockquote data-quote="Jer" data-source="post: 6270691" data-attributes="member: 19857"><p>What's to be convinced of as far as inflation goes? $50 in 2014 has the buying power of what roughly $18 could buy in 1980. RPGs have remained amazingly stable in price point when adjusted for inflation over the past few decades. There's an argument that they should cut their prices to be more competitive given the wealth of other leisure activities available these days in comparison to 1980, but that's a different story.</p><p></p><p></p><p></p><p>You're deluding yourself if you think that Wizards is hoping that the $50 PHB is for anyone but people already playing. They're trying to recapture the market lost over the past 5 years by holding up a new edition. </p><p></p><p>The $20 boxed set, if they do it right, could be a gateway to bring in new people. But they haven't put out a decent standalone entry product in years, and a Basic set should be a standalone product that gives you enough of the game that you don't realize that you're hooked until the characters all hit 3rd or 4th level and you realize that you need more for them to do. The Moldvay Basic Set in 1981 and the Metzner Basic set in 1983 were really good at this, and that's why they were gateways for so many people. A $20-$25 boxed set that gives you enough to run a campaign for 3-4 levels (a few classes, sample adventure - including explicit instructions/advice on expanding it beyond what's given, a handful of monster stats, how to build a dungeon advice, etc.) is what worked in the past. But Wizards has been focused on building boxed sets that are "tutorials" to teach people how to play the game and are useless after that because they wanted people to buy the hardcovers. The Metzner Basic Set did an awesome job of keeping about the first 1/3 of each book - Player's and DM's - as explicit tutorial, leaving the remaining 2/3 as reference and tutorial-that-you-don't-realize-is-tutorial (like the "how to build an adventure" guidelines).</p></blockquote><p></p>
[QUOTE="Jer, post: 6270691, member: 19857"] What's to be convinced of as far as inflation goes? $50 in 2014 has the buying power of what roughly $18 could buy in 1980. RPGs have remained amazingly stable in price point when adjusted for inflation over the past few decades. There's an argument that they should cut their prices to be more competitive given the wealth of other leisure activities available these days in comparison to 1980, but that's a different story. You're deluding yourself if you think that Wizards is hoping that the $50 PHB is for anyone but people already playing. They're trying to recapture the market lost over the past 5 years by holding up a new edition. The $20 boxed set, if they do it right, could be a gateway to bring in new people. But they haven't put out a decent standalone entry product in years, and a Basic set should be a standalone product that gives you enough of the game that you don't realize that you're hooked until the characters all hit 3rd or 4th level and you realize that you need more for them to do. The Moldvay Basic Set in 1981 and the Metzner Basic set in 1983 were really good at this, and that's why they were gateways for so many people. A $20-$25 boxed set that gives you enough to run a campaign for 3-4 levels (a few classes, sample adventure - including explicit instructions/advice on expanding it beyond what's given, a handful of monster stats, how to build a dungeon advice, etc.) is what worked in the past. But Wizards has been focused on building boxed sets that are "tutorials" to teach people how to play the game and are useless after that because they wanted people to buy the hardcovers. The Metzner Basic Set did an awesome job of keeping about the first 1/3 of each book - Player's and DM's - as explicit tutorial, leaving the remaining 2/3 as reference and tutorial-that-you-don't-realize-is-tutorial (like the "how to build an adventure" guidelines). [/QUOTE]
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