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Initial D&D Next Releases Showing Up on Barnes & Noble Website
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<blockquote data-quote="N'raac" data-source="post: 6270831" data-attributes="member: 6681948"><p>And I remember that, and that they were removed from later printings, once you said it...post edited.</p><p></p><p></p><p></p><p>True, dat (and edited) - sory, can't XP you for the fix. </p><p></p><p>I think 3e was the first edition planned for splatbooks, though. Even the OGL seemed geared at making others write those low-profit adventures.</p><p></p><p></p><p></p><p>Again, true, a different approach, and one meriting consideration. But still not an "all in one" release (the Rules Cyclopedia was). Being forced to buy the box also meant everyone had to buy the adventure module if they wanted the rules.</p><p></p><p>A further advantage of publishing the rules "level by level" - future releases could fix problems already discovered. As well, focused adventure releases would be practical. Tough on setting releases, though, since the NPC's would be constrained to published levels. But then, upgrading NPC's for new splatbooks is no mean feat either.</p><p></p><p></p><p></p><p>I think 3.5 was all at once, but I may be misrecalling that as well. Those were more like reprints with errata though.</p><p></p><p>I don't consider the splatbook trend to be a 1st Ed thing. Those were more like rules expansions a lot of games published back then, not routine additions to the game mechanics. 2e, I think, is where the prospects started being perceived, so I was late on that as well. I think 3e would be the first edition designed to be splatbook-heavy, though.</p><p></p><p></p><p></p><p>Definitely - the hobby as a whole has evolved in that regard. Back in The Day, the game came in one box, typically with a Players Book, a GM's Book and an Adventure. If it did well, it got more adventure books, maybe setting books, and perhaps the occasional Rules Update book. AD&D was the notable exception. </p><p></p><p>But 2e brought the lesson that adventures sell to GM's, where splatbooks also sell to players. By 3e, that genie was never going back into the bottle. Many publishers minimize or avoid published adventures now, because they just don't sell as well.</p><p></p><p></p><p></p><p>Agreed. Someone upthread noted the desirability of having the game released well before the big Cons. Having only a partial release to even sell AT the cons likely will not be a great result. This, I think, lends some credence to the "PHB" holding all rules needed to play, and maybe some sample monsters as well (or a sample monsters giveaway at the cons dovetailing with adventures used at the cons).</p></blockquote><p></p>
[QUOTE="N'raac, post: 6270831, member: 6681948"] And I remember that, and that they were removed from later printings, once you said it...post edited. True, dat (and edited) - sory, can't XP you for the fix. I think 3e was the first edition planned for splatbooks, though. Even the OGL seemed geared at making others write those low-profit adventures. Again, true, a different approach, and one meriting consideration. But still not an "all in one" release (the Rules Cyclopedia was). Being forced to buy the box also meant everyone had to buy the adventure module if they wanted the rules. A further advantage of publishing the rules "level by level" - future releases could fix problems already discovered. As well, focused adventure releases would be practical. Tough on setting releases, though, since the NPC's would be constrained to published levels. But then, upgrading NPC's for new splatbooks is no mean feat either. I think 3.5 was all at once, but I may be misrecalling that as well. Those were more like reprints with errata though. I don't consider the splatbook trend to be a 1st Ed thing. Those were more like rules expansions a lot of games published back then, not routine additions to the game mechanics. 2e, I think, is where the prospects started being perceived, so I was late on that as well. I think 3e would be the first edition designed to be splatbook-heavy, though. Definitely - the hobby as a whole has evolved in that regard. Back in The Day, the game came in one box, typically with a Players Book, a GM's Book and an Adventure. If it did well, it got more adventure books, maybe setting books, and perhaps the occasional Rules Update book. AD&D was the notable exception. But 2e brought the lesson that adventures sell to GM's, where splatbooks also sell to players. By 3e, that genie was never going back into the bottle. Many publishers minimize or avoid published adventures now, because they just don't sell as well. Agreed. Someone upthread noted the desirability of having the game released well before the big Cons. Having only a partial release to even sell AT the cons likely will not be a great result. This, I think, lends some credence to the "PHB" holding all rules needed to play, and maybe some sample monsters as well (or a sample monsters giveaway at the cons dovetailing with adventures used at the cons). [/QUOTE]
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