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Initiative 0.8.1 released
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<blockquote data-quote="BeerSkunk" data-source="post: 516432" data-attributes="member: 6915"><p>You touch on a couple of issues in your post that I think a lot of current third party software seems to struggle with, and are issues that motivated me to create my own software.</p><p></p><p>One issue is trying to do too much. I have a similar situation where no one in my gaming group is willing to let a computer take over their dice rolls. I'm certainly not interested in letting it roll for me. Rolling the dice is part of the fun! I think all the combat management stuff in some of the programs out there is cool, but ultimately not functional at the gaming table. We're gamers. We LIKE to roll dice. The more dice the better for some of us. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> For many of us we also like our miniatures and battlemaps. We enjoy the strategies of combat. We like to get our hands on it. Pointing and clicking a program to do the work is...well, boring.</p><p></p><p>The second point is good UI design. My chief complaint with all third party software I've tried, besides the unnecessary complexity, is that the UI is usually very unintuitive. The interface should be as simple and clean as possible. One thing I do to test my UI is to sit my wife down in front of it and watch her go through all the steps of creating, leveling, and managing a character. She's never played any type of RPG before and literally knows nothing about it. If she gets through it easily, then I'm pretty confident a gamer will know exactly what to do.</p><p></p><p>I'll give your Initiative program a try and see if I can't make use of it at my next game session this weekend. Best of luck on your software and achieving your goals.</p></blockquote><p></p>
[QUOTE="BeerSkunk, post: 516432, member: 6915"] You touch on a couple of issues in your post that I think a lot of current third party software seems to struggle with, and are issues that motivated me to create my own software. One issue is trying to do too much. I have a similar situation where no one in my gaming group is willing to let a computer take over their dice rolls. I'm certainly not interested in letting it roll for me. Rolling the dice is part of the fun! I think all the combat management stuff in some of the programs out there is cool, but ultimately not functional at the gaming table. We're gamers. We LIKE to roll dice. The more dice the better for some of us. :) For many of us we also like our miniatures and battlemaps. We enjoy the strategies of combat. We like to get our hands on it. Pointing and clicking a program to do the work is...well, boring. The second point is good UI design. My chief complaint with all third party software I've tried, besides the unnecessary complexity, is that the UI is usually very unintuitive. The interface should be as simple and clean as possible. One thing I do to test my UI is to sit my wife down in front of it and watch her go through all the steps of creating, leveling, and managing a character. She's never played any type of RPG before and literally knows nothing about it. If she gets through it easily, then I'm pretty confident a gamer will know exactly what to do. I'll give your Initiative program a try and see if I can't make use of it at my next game session this weekend. Best of luck on your software and achieving your goals. [/QUOTE]
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