soulcatcher
First Post
Download both at: http://www.evilsoft.org/Software
Initiative 0.8.1 (GPL, with some code that is covered under the OGL)
CHANGES:
1. made the combat console more useful - it reports the casting and end of spells, deaths, and other Misc.
2. Fixed the columns, so that if a user changes their column order, it doesn't screw the whole thing
3. you can now clear your preferences
4. Misc other changes
Initiative is a tool that tracks initiative for a party, and for NPCs.
We found that in our gaming group, none of the players wanted to abandon
rolling for most things (attacks, damage, etc), but we did all notice
that initiative was particularly annoying to track. People would get
missed, combat was harder to keep track of, and rolling it didn't really
add to anyone's enjoyment of the game. So, the program was born - along
with the most important goal - only do as much as the user wants, and no
more.
The program tracks initiative, allows refocusing, rerolling, or for
the user to just type in a new initiative. at any time, you can just
tap the space bar, and it will take you to the next initiative. It will
also allow you to 'kill' combatants (and it will keep them, but skip
their initiative), and track spells, as well as their durations. It
keeps a log of the combats that happened in a session, to make it easy
for the GM to determining XP. Finally, as mentioned before, it can
import characters/parties from PCGen using templates.
This is the first of an intended series of apps that I plan on writing
with 6 goals:
Easy import from PCGen
Eases the GM's job
Good UI design
Only does as much as you want it to, and nothing more.
Easy communication between apps (for example, a combat program may
expose the encounter to a treasure generator)
Open Source
note: I did say goals - the intention is to have all of these, but it's
up to the users to decide if I did it
Enjoy,
Devon Jones
P.S. I have started a mailing list for this at
rpg-tools-subscribe@legolas.org
Initiative 0.8.1 (GPL, with some code that is covered under the OGL)
CHANGES:
1. made the combat console more useful - it reports the casting and end of spells, deaths, and other Misc.
2. Fixed the columns, so that if a user changes their column order, it doesn't screw the whole thing
3. you can now clear your preferences
4. Misc other changes
Initiative is a tool that tracks initiative for a party, and for NPCs.
We found that in our gaming group, none of the players wanted to abandon
rolling for most things (attacks, damage, etc), but we did all notice
that initiative was particularly annoying to track. People would get
missed, combat was harder to keep track of, and rolling it didn't really
add to anyone's enjoyment of the game. So, the program was born - along
with the most important goal - only do as much as the user wants, and no
more.
The program tracks initiative, allows refocusing, rerolling, or for
the user to just type in a new initiative. at any time, you can just
tap the space bar, and it will take you to the next initiative. It will
also allow you to 'kill' combatants (and it will keep them, but skip
their initiative), and track spells, as well as their durations. It
keeps a log of the combats that happened in a session, to make it easy
for the GM to determining XP. Finally, as mentioned before, it can
import characters/parties from PCGen using templates.
This is the first of an intended series of apps that I plan on writing
with 6 goals:
Easy import from PCGen
Eases the GM's job
Good UI design
Only does as much as you want it to, and nothing more.
Easy communication between apps (for example, a combat program may
expose the encounter to a treasure generator)
Open Source
note: I did say goals - the intention is to have all of these, but it's
up to the users to decide if I did it
Enjoy,
Devon Jones
P.S. I have started a mailing list for this at
rpg-tools-subscribe@legolas.org