the Jester
Legend
What do you think of these? One of these is actually a feat I've had for forever, a couple are new.
SAFE & SLOW [General]
You move slowly and cautiously.
Benefit: At the start of your turn you may declare that you are moving Safe and Slow. You may move only half your normal speed that round, and your initiative shifts downward two points at the end of the round. Until the start of your next turn you gain a +1 dodge bonus to your AC. You may not declare Safe & Slow in a round in which you charge, make a full attack, bull rush or overrun.
SLOW & STEADY (General, Fighter)
When using a pole arm, you move deliberately, sacrificing speed for accuracy.
Prerequisite: Weapon Focus (any pole arm)
Benefit: When using a pole arm you have weapon focus in, you may choose to shift your initiative down two, four or six and gain a competence bonus to attack rolls equal to half that (+1, 2 or 3). You cannot shift your initiative below 0 with this feat.
SWIFT ACTIONS [General]
You move rapidly in combat, improving your initiative each round.
Prerequisites: Dex 15+, Improved Initiative
Benefit: Each round in combat, your initiative shifts up one point. If this shifts it up to equal to another combatant’s, whoever has the higher dex goes first. You also gain a +1 bonus to initiative that stacks with that from Improved Initiative.
SAFE & SLOW [General]
You move slowly and cautiously.
Benefit: At the start of your turn you may declare that you are moving Safe and Slow. You may move only half your normal speed that round, and your initiative shifts downward two points at the end of the round. Until the start of your next turn you gain a +1 dodge bonus to your AC. You may not declare Safe & Slow in a round in which you charge, make a full attack, bull rush or overrun.
SLOW & STEADY (General, Fighter)
When using a pole arm, you move deliberately, sacrificing speed for accuracy.
Prerequisite: Weapon Focus (any pole arm)
Benefit: When using a pole arm you have weapon focus in, you may choose to shift your initiative down two, four or six and gain a competence bonus to attack rolls equal to half that (+1, 2 or 3). You cannot shift your initiative below 0 with this feat.
SWIFT ACTIONS [General]
You move rapidly in combat, improving your initiative each round.
Prerequisites: Dex 15+, Improved Initiative
Benefit: Each round in combat, your initiative shifts up one point. If this shifts it up to equal to another combatant’s, whoever has the higher dex goes first. You also gain a +1 bonus to initiative that stacks with that from Improved Initiative.