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General Tabletop Discussion
*Pathfinder & Starfinder
Initiative - once/battle or every round?
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<blockquote data-quote="Scion" data-source="post: 1543104" data-attributes="member: 5777"><p>I have played in board games where the initiative order changes each 'turn', a very viable, and very powerful, strategy is to go last one round and first the next. Generally, if someone can do this a couple of times that person won, hands down.</p><p></p><p>In a d&d sense rolling initiative each round is interesting, but the possibility of someone (good guy or bad) going twice in a row is just too much. In an extreme sense it could be that one side gets good rolls one round and the other side bad, and then the next round the reverse, so an entire side gets to go twice in a row, that spells near automatic death for someone.</p><p></p><p>Because of some very bad variences like that I definately think that one roll per battle is best. Having a fighter type get two full round of attacks in a row, ouch. Two big spells dropped before the group can react properly, incredibly bad. On and on.</p><p></p><p>So, while round by round definately holds some interest, I definately feel that the once is by far the better way to go. Flavor is all well and good, but even though the deck of many things is very flavorful it can also kill games (as a corolary)</p></blockquote><p></p>
[QUOTE="Scion, post: 1543104, member: 5777"] I have played in board games where the initiative order changes each 'turn', a very viable, and very powerful, strategy is to go last one round and first the next. Generally, if someone can do this a couple of times that person won, hands down. In a d&d sense rolling initiative each round is interesting, but the possibility of someone (good guy or bad) going twice in a row is just too much. In an extreme sense it could be that one side gets good rolls one round and the other side bad, and then the next round the reverse, so an entire side gets to go twice in a row, that spells near automatic death for someone. Because of some very bad variences like that I definately think that one roll per battle is best. Having a fighter type get two full round of attacks in a row, ouch. Two big spells dropped before the group can react properly, incredibly bad. On and on. So, while round by round definately holds some interest, I definately feel that the once is by far the better way to go. Flavor is all well and good, but even though the deck of many things is very flavorful it can also kill games (as a corolary) [/QUOTE]
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Initiative - once/battle or every round?
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