Altamont Ravenard said:Rolling initiative every round makes the fight longer, and makes ready, delay and refocus pretty pointless actions, IMO.
AR
JDJarvis said:Rerolling at pivotal moments in the fight might make things a little more interesting and not slow the gamedown as much as rolling every round and might make dramatic momments in a fight even more dramatic.
IceBear said:You also get some weirdness with the rules. Monk stuns someone on Initiative count 1 in round 1, the next round that person is still stunned until the monk's next initiative. If you roll dice, the monk could be first the next round and the guy is unstunned. Sure - you could keep track of when in round 2 the stun (should have) worn off, but that's just one more thing to track.