Innerworld type setting.

Taloras

First Post
Im currently trying to create my own campaign setting, set in a form of innerworld......where gravity pushes Outward, (sort of like living on the inside of a ball). However, it has the Norse gods. Im trying to figure out how to change day and night, and still keep the sun god Odur. Can anyone give me any ideas here? Im thinking of putting Bifrost Bridge in also, on an island away from the mainland, guarded by the Einherjar. Im thinking of it just leading into clouds.....does this make sense?
 
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There are a couple ways you could go with this.

1) Babylon5 -- set the campaign in an artificial cylinder, created by men or god(s), spinning in space. If it's big enough, it can spin once per day. Then put some portholes in to allow light to pass. There will never be true night, because the "moon" is as large as the whole sky.

2) Bytopia -- set campaign in either Bytopia (a nice place) or some demi-plane with subjective gravity. Perhpas there's a part of Ysgard with floating mountains arranged in a sphere, pointing inward.

3) Ringworld / Halo -- the former solved the problem with huge alternating solar panels blocking the sun, the latter by being as small as a normal planet.

-- Nifft
 

Pullucidar

Pellucidar, as every schoolboy knows, is the creation of Edgar Rice Burroughs, a hidden world existing within our own, five hundred miles down at the Earth's core. David Innes and Abner Perry penetrate the Earth's crust in a mechanical mole and travel to the center of the earth, emerging in a prehistoric place. There they fight for existence against stone-age dangers and try to bring civilization to this world. Their adventures are told in the seven books of the series; AT THE EARTH'S CORE, PELLUCIDAR, TANAR OF PELLUCIDAR, TARZAN AT THE EARTH'S CORE, BACK TO THE STONE AGE, LAND OF TERROR, and SAVAGE PELLUCIDAR.

Pellucidar has an inside diameter of 7000 miles with a combined ocean area of 41,370,000 and land area of 124,110,000 square miles. This is more land surface than the outer world surrounding it! In the center, always above, hangs Pellucidar's sun, creating eternal afternoon. Without night to mark its passage, the people have developed no concept of time. The Dead World, Pellucidar's moon, revolves with the Earth, always a mile above the same spot. In perpetual darkness, this area is known as "The Land of Awful Shadow". Pellucidar has no horizon since her surface curves upward in all directions until lost in the haze of the distance. A polar opening exists in the far north connecting Pellucidar to the outer crust. It is believed that the ancestors of the colorful pirates, the Korsars, came through this opening from our world.

The atmosphere near the surface is slightly denser than ours but also shallower so it’s very cold on mountain heights. Prevailing winds normally blow north to south for half of our year and then the reverse for the other half. Clouds are very rare. It’s always springtime in Pellucidar.

Pellucidar is three-fourths land and very sparsely populated. Although one could travel for many sleeps without encountering another person, the land teems with plant and animal life. A veritable melting pot where animals of nearly all the geological periods of the outer crust exist simultaneously. Beasts such as the wooly mammoth, the pteradactyl, the sabertooth tiger, and the mighty Tyrannosaurus Rex give the human races of the inner world a slim chance of survival.
 

Putting aside the obvious problems, where if gravity was pushing outward, you wouldn't even -have- a world... =b

You might try looking at the Death Gate Cycle, by Weis and Hickman. All of the four worlds in those books are built around this concept.

Basically, what they did, is they put the sun(s) in the center of the world. In order to have day and night, just have some sort of Very Large Objects orbiting close around the sun(s). As they move around, they block off the sun for a portion of the world... thus creating night.
 

After thinking about it, and trying to work in Odur, ive found its impossible......id need to have a regular world. Odur travels the sky in his fire chariot during the day, then returns to his wife at night (hence why all her temples face west, to welcome him home).
 

Taloras said:
After thinking about it, and trying to work in Odur, ive found its impossible......id need to have a regular world. Odur travels the sky in his fire chariot during the day, then returns to his wife at night (hence why all her temples face west, to welcome him home).

You could use the idea of the Roman Circus (ie Chariot Racing circuit) in this system the Sun would rise and set in the same place (the start/finish line) and the Sun god would each day run a circuit of the Sky-Circus (perhaps add in some mythology about the wind being horses that he races in his fiery chariot)
 

Salutations,

I never played it, but there used to be an old d&d setting called Hollow World. You may want to check that out for ideas.

As for the chariot- the inner world could have the one mountain/home for the gods, but it exists in two places. One at the two opposite poles of the world. Odur travels back and forth- each one way trip taking a day.

of course, this would lead to an intersting world where every other day the residents near the pole would start with a bright sky and dim into darkness. The opposite day would start dim and then eclipse into darkness after it is at its brightest.

Good luck
SD
 

Well, the idea for the poles doesnt really work. Ive got Jotenheim and Muspelheim(home of the frost giants and the fire giants, respectively), as the north and south poles, with Mannheim as the main continent in the center. Nidavellir(home of the dwarves), Alfheim(elf home), and Svartalfheim(dark elf home) are regions of the continent. Nidavellir and Svartalfheim are very mountainous regions, where most of the inhabitants live underground. The central area of the continent is unnamed other than Mannheim. Humans live throughout the world (its one nation, ruled by a council of priests of the pantheon), but most humans are in the central area, while most dwarves, elves, and dark elves live in their lands. Halflings, half orcs, half elves, and gnomes are scattered throughout the human lands as well. Ive made one change to the drow, as they are chaotic neutral instead of chaotic evil.

Since the known world is one big continent, i could have the gods homes on the other side, with a giant sphere in the center of the world(a sphere within a sphere), and Odur travels around it every day......but im not sure about it. It would make some very spectacular sunsets though.
 

To change night and day: Use polarizing lenses. At the center of the world is the 'sun' which is surrounded by two gigantic spinning polarizing lenses. Polarizing lenses, when aligned properly, will either let all the light through, or none of it. Therefore, it creates a kind of night and day, but midnight has literally NO light from the sun. (Imperfect lenses maybe?) Anyways, this also means there is no moon, and the days are always of the same length, unless the speed of which the lenses spin chnges. Im using this set up in a cone shaped multiverse.
 

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