Naszir
First Post
Easier than fractions may be 1d8 per level or d8 x level.
Or 1d6 per level plus constitution bonus of character being healed?
Easier than fractions may be 1d8 per level or d8 x level.
Or 1d6 per level plus constitution bonus of character being healed?
Honestly not a huge fan of this.This is what I would like to see kept:
Healing based on the character being healed not on the character doing the healing.
Never felt right that 1st level cleric could heal the common man from 1hp to full health with a cure light wounds but the 5th level fighter only got a scratch healed from that same cure light wounds spell.
I had an average of seven players for those sessions, and sometimes as many as 10. That's the thing about changes like this. If things are bogged down because players are not paying attention, this kind of change will only help around the edges (by getting them rolling more). But with lots of players, anything that takes work off of the DM is helpful and magnified.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.