Blue
Ravenous Bugblatter Beast of Traal
Condolences for slowing down combat. You now have (at least) twice as many attack rolls to resolve per attack. As a player, I would definitely want my meat-AC calculated in a different way than my fortune-AC. I would also want to know what meat took damage, because well, who needs a kidney?
To steal an idea from another system, the superficial/wounds divide was in the damage roll, not the attack roll. Actually, all rolls did both, but then reduced by defenses. So a "meat" roll wouldn't suddently not have a chance to knock someone out anymore.
This was a Xd6 damage system. You counted up the dice as normal for damage, and every die also was a point of meat damage, with 1s not counting and 6s counting twice. And then you subtracted your defenses from both, so normal rolls did little meat damage.
For a more D&D type game I'd probably adjust so that every weapon die that's a 4+ does a wound, so a greataxe is more likely to wound than a short sword. Though really that works better in a 13th Age game where instead of multiple attacks, weapon wielders get a single attack but it does [lvl]dX. (That's a 1-10 level game, maybe [PROF]dX for D&D.)
(Oh, and for the "kill the defenseless person" trope, have that 2+ are wounds in cases like that.)